How can I have a trigger box detect a spawned actor has entered?
I have a trigger box moving back and forth and want it to detect when a ball has fallen into it. I have a ball spawning from a target point above the box and I have checked 'generate overlap events' in the ball... Everything works apart from the box detecting the ball has entered... I am not sure where to go from the 'on begin overlap' point to get it to work!
I have searched for answers and cannot find anything similar to what I am doing.
much appreciate any help
asked Mar 30 '15 at 04:53 PM in Using UE4
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