Even hit not working unless simulate phyiscs is enabled
I'm not sure if i have missed something somewhere but i can't seem to use event hit to detect hits with objects which don't have simulate physics turned on. I have checked out the documentation for event hit and i can't seem to find anything about why this might be happening it doesn't say anything about simulate physics needing to be turned on. Both objects have the simulation generates hit events enabled and both objects are set to block all in the collision preset.
Is there anything i might have done wrong or missed out which i need in order to do this, or an alternative to event hit.
I have an object which i am moving without simulate physics, and i need to check when it hits a static object such as a wall or a floor.
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