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Using widget to display a score as a result of an event from another blueprint

I created a simple game mockup, using an actor blueprint and a Player Controller, Ive set the scene up in the game world, where the player is shown 9 blocks and must click on the block that is light up with a green light. Now every time the block with a green light is clicked, i would like to display the total score using a widget. But I cannot get the widget to communicate with the actor blueprint which contains the Onblockclick events and its respectives return executions, Ive set up a score integer variable to add 1 to the score integer every time the block that is lit green is clicked. But it just wont work, still very new to UE4

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asked Mar 30 '15 at 06:33 PM in Blueprint Scripting

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avatar image alperenakyuz Mar 30 '15 at 09:33 PM

Search for blueprint interfaces. They are designed to achieve exactly that.

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