Anim blueprint "result was visible but ignored"

For some reason my anim blueprint doesn’t like this. I have no idea why though. The “In ADS” is cast from my chracter in the event graph (constantly) and then the character one sets the “In ADS(Anim)” boolean.

I want this so that when I’m “Idle” and NOT in ADS, I use the _Hip animation visa versa.

Any ideas?

I have the exact same problem in 4.7… anyone has a solution?

The functionality has been depreciated and no longer works. You will either need to code in your own solution or do this a different (most likely less efficient) way