A dynamically spawned CaptureComponent2D SceneCapture Actor does not apply the flags which are set in the details panel
I try to change the flags in the details panel of the CaptureComponent2D:
Then I spawn the SceneCapture Actor in Event Begin Play of the PlayerController and unfortunately the default values are used, so I see static meshes, fog, skeletal meshes and so on. But if I change one of these values during runtime (clicking on the SceneCapture2D Actor and change one flag) they all get applied.
If I just place the SceneCapture Actor manually in the Editor all flags are applied correctly.
asked Mar 30 '15 at 11:12 PM in Bug Reports
Thanks for re-uploading that project. I have created JIRA UE-13368 for the issue and our developers will be investigating it further. We'll post back here with updates as we have them.
Also, the UMG limitation that I mentioned is that it doesn't correctly display Atmospheric Fog at the moment.
Just a side note, it is not recommended to use Atmospheric Fog and Exponential Height Fog in the same level. They do not interact well with one another.
answered Apr 07 '15 at 03:49 PM
TJ V ♦♦ STAFF
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