Changing SkeletalMesh Materials with UMG

Hello,

I’m afraid I’m rather new to the Unreal Engine, and am using version 4.7.

I am trying to change the materials of my skeletal mesh actor using a UMG button which is nested inside a widget switcher.

I have attempted to adapt [this answer][1] in my blueprints but it isn’t working and I’m afraid I don’t know why.

If somebody could please help me to find the solution for this problem, or point me in the direction of any blueprint or tutorial that might help, that would be fantastic.

Thank you in advance!

Did you manage to sort this out ?

I did. It turns out the problem was due to the spawned character model having a different id tag from the target tag. I changed the blueprint to a “everything from this model” setup instead of a single target and it worked.