Spotlight doesn't sync vertical movement in multiplayer

So right now I have an incredibly basic flashlight system in place which is being used with the First Person blueprint starter project:


And it works perfectly fine for the character to whom the flashlight belongs, however all of the other players do not seem to get the vertical movement of the flashlight. I have made this picture to further illustrate my point:


Here is my components list for the first person blueprint. I have tried parenting the light to the camera, but the problem persists;


If anyone could help out, I would be incredibly grateful!

1 Like

Solved the problem sort of. Restarted the project with the 3rd person blueprint setup and converted it to 1st person by moving the camera. From there, you can parent the camera to the CameraBoom, and the light will follow where the player is looking in multiplayer. If anyone could expand on why this is, that would be neat.

1 Like