Worldmachine terrain masks

what is the best possible way of implementing the generated worldmachine terrain masks in an unreal 4 material?
I’m talking about things like deposition,wear, flow masks
how can i use such masks in a landscape material in unreal to get decent results?

Have you not consulted world machine doc, as it may mention how to do that, or if not it may just be for rendering.

Be nice to know what your plan was/is and what if anything you did about it.

Thx
nl