In the 3rd person example, once the jump input has been received, bPressedJump = true is set for ACharacter. How do I go about modifying the behavior of the player jumping (height, velocity, etc).
HI Jonathan,
You control the jump height/velocity through the CharacterMovementComponent-- there is a “JumpZ” which is the take-off velocity. The max jump height can be computed as:
FMath::Square(JumpZ) / (-2.f * GetGravityZ())
Assuming gravity is not zero.