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Idle to Walk transition

Hello everyone. I had a look though other acceleration based questions but I cannot figure this out. I just want my 3rd person character to transition between idle to walk over half a second. There's far too much snap at the moment between both poses.

I'm using a 1D blendspace (Idle - Walk - Run) values of (0 - 220 - 450) So I only need a duration of 0.5 between 0 to 220 when I use any of the WASD keys. The animation blends should take care of themselves. And just to note that I already have a walk to run transition which works well. I just need to do this for the Walk.

Here's what I have and I know it's right in front of me somewhere :/

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asked Mar 31 '15 at 11:10 AM in Using UE4

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Petro
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avatar image Petro Mar 31 '15 at 12:27 PM

Getting there! But it's not resetting if I stop and start walking again...? I tried (play from start), but I think that it's at a constant loop then and I get the character stuck on the first frame.

Also once I stop moving it's a sudden snap back to idle. (reverse) isn't working which I thought it would.

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screenshot_1.jpg (171.2 kB)
avatar image kevinaboyette Aug 13 '17 at 02:18 AM

I know this post is old, but did you solve the problem?

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Not sure if it'll help, but check out the Target Weight Interpolation Speed inside the AnimBP's blendspace.

https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/BlendSpace/index.html

"Inside the Anim Asset Details window, under Sample Interpolation set Target Weight Interpolation Speed Per Sec to 4.0"

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answered Jul 14 '15 at 05:54 PM

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jmalaska
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