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Idle to Walk transition

Hello everyone. I had a look though other acceleration based questions but I cannot figure this out. I just want my 3rd person character to transition between idle to walk over half a second. There's far too much snap at the moment between both poses.

I'm using a 1D blendspace (Idle - Walk - Run) values of (0 - 220 - 450) So I only need a duration of 0.5 between 0 to 220 when I use any of the WASD keys. The animation blends should take care of themselves. And just to note that I already have a walk to run transition which works well. I just need to do this for the Walk.

Here's what I have and I know it's right in front of me somewhere :/

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asked Mar 31 '15 at 11:10 AM in Using UE4

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avatar image Petro Mar 31 '15 at 12:27 PM

Getting there! But it's not resetting if I stop and start walking again...? I tried (play from start), but I think that it's at a constant loop then and I get the character stuck on the first frame.

Also once I stop moving it's a sudden snap back to idle. (reverse) isn't working which I thought it would.

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avatar image kevinaboyette Aug 13 '17 at 02:18 AM

I know this post is old, but did you solve the problem?

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Not sure if it'll help, but check out the Target Weight Interpolation Speed inside the AnimBP's blendspace.


"Inside the Anim Asset Details window, under Sample Interpolation set Target Weight Interpolation Speed Per Sec to 4.0"

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answered Jul 14 '15 at 05:54 PM

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