How do I stop a static mesh from affecting navmesh?
When I place a cube on some navmesh it is treated like geometry and cuts a hole in the navmesh. How can I turn this aspect off?
I just want to use a cube as a temporary vehicle mesh.
Or.. is it good that it's making this hole for avoidance? normal bipedal characters don't.
asked Mar 31 '15 at 07:21 PM in Blueprint Scripting
Asher S Einhorn
You can uncheck "Can Ever Affect Navigation" in the Collision Category of your static mesh.
answered Apr 02 '15 at 07:39 AM
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