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How do I stop a static mesh from affecting navmesh?

When I place a cube on some navmesh it is treated like geometry and cuts a hole in the navmesh. How can I turn this aspect off?

I just want to use a cube as a temporary vehicle mesh.

Or.. is it good that it's making this hole for avoidance? normal bipedal characters don't.

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asked Mar 31 '15 at 07:21 PM in Blueprint Scripting

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Asher S Einhorn
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avatar image mindfane Apr 02 '15 at 03:05 AM

Did you try turning off collision in your static mesh - haven't tried it myself yet.

avatar image Asher S Einhorn Apr 09 '15 at 09:15 AM

Presumably it needs that though. I mean, other characters have collision.

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You can uncheck "Can Ever Affect Navigation" in the Collision Category of your static mesh.

CanEverAffectNavigation

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answered Apr 02 '15 at 07:39 AM

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