[Closed] Inaccurate rotation values
I'm having a hard time creating a big building out of model pieces as the rotation values are inaccurate. If I set the rotation to 0, it shows me 0 but it's something like 0.05. If I set it to 180, I get something like 179,999. This causes gaps between the building pieces:
I am unable to change these values as they always reset to the inaccurate value.
asked Mar 28 '14 at 10:15 AM in Using UE4
The question has been closed Jul 14 '18 at 05:51 AM by DasMatze for the following reason:
Problem is outdated
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