Increase Non-Streaming Texture Pool Size?
Is there a way to increase Non-Streaming Texture PoolSize. Texture memory in our game is over 1000mb and because of that some of the Texture are not being loaded. So is there a way to increase the memory PoolSize?
asked Mar 31 '15 at 08:25 PM in Rendering
Using the 'r.Streaming.PoolSize' console command can increase or decrease your texture pool size based on what is needed for your project.
For example 'r.Streaming.PoolSize 4000'
@sypro The editor does not detect your hardware and base the poolsize off of this. The default setting is 1000 mb which is why we allow users to change this.
answered Nov 02 '15 at 04:54 PM
r.Streaming.PoolSize 50000 works fine do not use an "_" before 50000
answered Jan 12 '18 at 10:41 PM
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