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Crash with loading LightMap

MachineId:78B22B284579DA905611439F1B720DA6 EpicAccountId:79a0c4fb2f904e768a665bf045838aa0

Unknown exception - code 00000001 (first/second chance not available)

Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 617] Invalid BufferCount=0 while reading ..//..//..//..//..//..//-------//WORK//Misha Titova//UE//MyProject2//Conte

KERNELBASE + 42141 bytes UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FMsg::Logf_VA() + 463 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:526] UE4Editor_Core!FArchiveFileReaderGeneric::InternalPrecache() + 326 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:619] UE4Editor_Core!FArchiveFileReaderGeneric::Serialize() + 144 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:656] UE4Editor_CoreUObject!operator<<() + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:13] UE4Editor_CoreUObject!ULinkerLoad::SerializePackageFileSummary() + 286 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:874] UE4Editor_CoreUObject!ULinkerLoad::Tick() + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:567] UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382] UE4Editor_CoreUObject!GetPackageLinker() + 2546 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668] UE4Editor_CoreUObject!LoadPackageInternal() + 1556 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835] UE4Editor_CoreUObject!StaticLoadObject() + 945 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:724] UE4Editor_ContentBrowser!FAssetData::GetAsset() + 183 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\public\assetdata.h:178] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() + 1131 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1571] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() + 87 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() + 71 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() + 823 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\sassetview.cpp:3207] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper __cdecl(TSharedPtr)>::Execute() + 97 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() + 90 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388] UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() + 86 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518] UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() + 63 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\public\widgets\views\slistview.h:693] UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() + 223 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\public\widgets\views\stablerow.h:252] UE4Editor_Slate!::operator()() + 30 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3918] UE4Editor_Slate!FEventRouter::Route >() + 189 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() + 471 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3919] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() + 315 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3900] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 3176 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1315] UE4Editor_Core!FWindowsApplication::DeferMessage() + 318 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669] UE4Editor_Core!FWindowsApplication::ProcessMessage() + 4016 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742] UE4Editor_Core!FWindowsApplication::AppWndProc() + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604] user32 + 105425 bytes user32 + 104666 bytes UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() + 118 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774] UE4Editor!FEngineLoop::Tick() + 3737 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2233] UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

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asked Mar 31 '15 at 08:40 PM in Bug Reports

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headoff
1 1 2

avatar image Lovecraft_K ♦♦ STAFF Apr 01 '15 at 04:06 PM

Hi headoff -

Can you let me know the exact steps you took that caused the crash? (For Example, Opened the Editor from the Launcher, Opened the Project, Built Lighting, Opened World Settings, Expanded Lightmass, Double Clicked on Light Map Texture Asset)

As much information as you can. Also if you can upload a copy of log files associated with the crash you will be looking for a subfolder in the following folder created at the time of your crash:

C:\Users\UserName\AppData\Local\Microsoft\Windows\WER\ReportQueue

Thank You

Eric Ketchum

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2 answers: sort voted first

Hi headoff -

After a look through your crash logs, I was able to narrow down the issue and it has already been addressed in out internal branch of the engine. A fix should be forth coming in an engine release.

Thank You

Eric Ketchum

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answered Apr 10 '15 at 08:11 PM

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Lovecraft_K ♦♦ STAFF
36.6k 703 260 737

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Hi headoff -

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Eric Ketchum

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answered Apr 07 '15 at 07:55 PM

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Lovecraft_K ♦♦ STAFF
36.6k 703 260 737

avatar image headoff Apr 09 '15 at 12:38 PM

Hi Eric!

Thank You for answer.

I worked with the scene and then saved it and closed. On next day I tried to open the scene but got the crash. With Editor, with Launcher, with loading in "open level" and in "content browser". And I got every time this bug message ((

I attached the RAR with reports https://www.dropbox.com/s/qd2mik38zvzcb8u/ReportQueue.rar?dl=0

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