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Can't make an APK without the compiled .so

Hi, I receive following error when trying to package blueprint project for android

MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: Can't make an APK without the compiled .so [D:\UE4\UnrealEngine-4.0.1-release\Engine\Binaries\Android\UE4Game-armv7.so] MainFrameActions: Packaging (Android (ATC)): Stacktrace: at UnrealBuildTool.Android.UEDeployAndroid.MakeAPK(String Proj

Any ideas what can cause it? I am on win 8.1 64bit with visual studio 2013 express

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asked Mar 28 '14 at 10:26 AM in Packaging & Deployment

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BKremnev
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Hi BKremnev, I'm gathering from your file path that you're using the GitHub source. If so, you will need to build the UE4Game Android binaries before you can package blueprint projects. To do this, open your UE4 solution in Visual Studio, then build the UE4 target for Development Android. You should be able to package once you've done that.

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answered Mar 28 '14 at 01:16 PM

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Adr1c ♦♦ STAFF
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avatar image BKremnev Mar 28 '14 at 02:28 PM

thanks for help

avatar image DiabloInc Apr 03 '14 at 11:33 PM

would this be it ? Or it has to be Development Android in the same dropdown. Don't really want to build something wrong and then look for a fix :(

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avatar image BKremnev Apr 04 '14 at 07:13 AM

Yes that's correct

avatar image AgentGhost Jul 19 '14 at 09:33 AM

Hi I dint find android in my visual studio 2013 (on windows 7), all i have is ios win64 win32 winRT and mac no android..... please help ASAP

avatar image Doctor Ergot Aug 22 '14 at 08:26 PM

Refresh your project files.

avatar image THX2000 Sep 07 '14 at 06:15 PM

Hi how to refresh project files , i mean i know that i need to double click on the generate project files but I'm using downloaded version of UE4 not the compiled one and i don't know where to find this .bat file? Can you help me with this ?

avatar image BKremnev Sep 08 '14 at 05:41 AM

forget about unreal for android you are going to suffer. I switched to unity and happy.

avatar image [Epic] Gribbs ♦♦ STAFF Sep 08 '14 at 01:05 PM

Howdy THX2000,

When you package a project that you are working on, it will ask you the folder destination in which you plan on placing the .bat file. You should be able to find the .bat file in that location from your Windows Explorer. Here is a bit of Documentation that may help you with that process if you are planning on placing your project on an Android Device: https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/

Also, here is the Documentation page for iOS Game Development: https://docs.unrealengine.com/latest/INT/Platforms/iOS/index.html

These pages contain all information on how you could package, deploy and launch your project on your mobile device.

Over the past builds of UE4, we have been striving to make mobile packaging and deployment a key feature in UE4, and we continue to work hard to improve this feature.

Please be sure to let me know if you need any further assistance with your issue.

Thanks and have a great day!

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