Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Aim offset Paper 2D?

Hello, just wondering if anyone knows how to or if there is a way to implement an aim offset in paper 2D? I programmed one for a sidescroller character but I'd prefer if I could use paper 2D to design the actual game because want to make it more art based than 3D art.

Basically in my 2D scroller I have a character with a gun that can be moved up and down with the mouse and I was wondering how I could implement the same aiming system in paper 2D, thanks!

Product Version: Not Selected
more ▼

asked Mar 31 '15 at 09:52 PM in Blueprint Scripting

avatar image

8 4 5 8

avatar image LordKnightScie Jun 16 '16 at 02:40 AM

I was wondering this as well x(

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Hi! I think you need bones in your model to use AimOffset and use AnimationBlueprint. Maybe like CreaturePlugin? Also you can just use two flipbooks in your CharacterBlueprint and update them separately. https://www.youtube.com/watch?v=m8lOwrWNbEY - Ori&BlindForest actually they don't use UE4 but workflow can be similar.

more ▼

answered Jun 16 '16 at 03:55 AM

avatar image

459 15 13 23

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

You have the following 2 options IMO: 1) If you really want to stick with sprites, use the Get Look At Rotation node + Screen to World coordinates in blueprint. Then, use the Look At Rotation to get your gun to stare at the mouse.

2)You make a 2D style rig with bones in Maya, Blender or possibly a 2D bone based app like Sprite Studio or Spine and then you can use AimOffset. This sample uses AimOffset and a 2D style skeletal mesh: https://www.unrealengine.com/marketplace/2d-scifi-shooter

more ▼

answered Aug 03 '16 at 07:06 AM

avatar image

312 9 16 92

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question