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Aim offset Paper 2D?

Hello, just wondering if anyone knows how to or if there is a way to implement an aim offset in paper 2D? I programmed one for a sidescroller character but I'd prefer if I could use paper 2D to design the actual game because want to make it more art based than 3D art.

Basically in my 2D scroller I have a character with a gun that can be moved up and down with the mouse and I was wondering how I could implement the same aiming system in paper 2D, thanks!

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asked Mar 31 '15 at 09:52 PM in Blueprint Scripting

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DBdev
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avatar image LordKnightScie Jun 16 '16 at 02:40 AM

I was wondering this as well x(

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Hi! I think you need bones in your model to use AimOffset and use AnimationBlueprint. Maybe like CreaturePlugin? Also you can just use two flipbooks in your CharacterBlueprint and update them separately. https://www.youtube.com/watch?v=m8lOwrWNbEY - Ori&BlindForest actually they don't use UE4 but workflow can be similar.

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answered Jun 16 '16 at 03:55 AM

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TVinforest
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You have the following 2 options IMO: 1) If you really want to stick with sprites, use the Get Look At Rotation node + Screen to World coordinates in blueprint. Then, use the Look At Rotation to get your gun to stare at the mouse.

2)You make a 2D style rig with bones in Maya, Blender or possibly a 2D bone based app like Sprite Studio or Spine and then you can use AimOffset. This sample uses AimOffset and a 2D style skeletal mesh: https://www.unrealengine.com/marketplace/2d-scifi-shooter

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answered Aug 03 '16 at 07:06 AM

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haruna
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