Skeletal Mesh disappears on some frames
Here's the setup:
I've a car, imported as a skeletal mesh, running a single animation that moves and rotates the car around a fixed track. The track is a static mesh imported from another fbx. (note: object has been scaled x10 - but that seems to work fine.)
The animation viewed in the animation window looks exactly right.
In the game view, and executables the mesh disappears on some frames of animation. I think the problem is that the mesh seems to view itself as off screen. Previously I had to set the 'AlwaysTickPoseAndRefreshBones', as it the animation stopped running and then reappear in the same position. Now the anim runs at a fixed rate but sometimes disappears.
I tried altering the near clipping plane (setting this to 0.1) in desperation, but this seems to happen when the car is a good distance from the camera (and the track mesh is always visible).
asked Mar 28 '14 at 10:59 AM in Using UE4
Make sure the collision bounds cover all of the mesh in it's physical asset.
answered Jul 09 '14 at 03:03 PM
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