Rotate UMG widget. Real rotating, not just rotating the render transform.
It seems to be not possible to really rotate a UMG widget. I could rotate the render transform, but that's not suitable for my case. Why it's not possible to rotate the widget itself?
asked Apr 01 '15 at 03:36 AM in Using UE4
So I was thinking the same thing as you, but after poking around a bit it looks as though this might be actually supported:
Here I have a bunch of nested components, where the Angle rotation in the Render Transform is being applied to this CanvasPanel:
And everything appears to be completely functional. All of the child buttons properly click as you would expect, and I haven't found a Widget that doesn't render properly rotated in a nested fashion. That said, rotation doesn't seem to be too friendly with come container layout Widgets, particularly the Grid, Horizontal, and Vertical ones. Those tend to be intrusive into their children's transforms, often deleting the rotation to put them on the grid, so you will sometimes need to buffer them with additional child containers.
Also, Render Transforms in general don't seem to be handled very well on the editor side. I've found that editing a rotation on a Blueprinted widget will often not propagate to other widgets that reference it, without closing and reopening the editor. At least the functionality is there though! UMG is still very new, and I hope it continues to improve.
answered Apr 19 '15 at 09:04 AM
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