UMG Healthbar shaking

Hello,

I have a UMG progress bar that I position above an enemy. I have damage numbers that works exactly the same way and works like a charm.

The problem is that the progress bar shakes when I set the position in view port. It works fine as long as the player is standing still but as soon as I move (It is locked to 2d axels) the progress bar starts to shake while the numbers work flawlessly.

Looking closer at the bar it seems not all of it shakes, only the horizontal edges. The fill does not shake, meaning that the widget itself does not shake and the problem is with the progress bar rather than the positioning script.

This is entirely made in blueprints.

Here is a screen shoot of the function that updates the position.

It seems to be no problem if I set the background “Draw as” to None but what if I want to have a background? Is this an UMG bug?