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How to offset a texture?

I have a real noob question, how can i translate a texture in the U and V (XY) axis ? Like what the panner node does but not animated. I can't find the answer anywhere.

I am talking about the "Offset" you can find in 3DS Max for example :

alt text

Thanks in advance for the help !

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asked Apr 01 '15 at 09:17 AM in Using UE4

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Tapiok
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4 answers: sort voted first

I'm new too, but AFAIK the Panner node will not animate by default. You have to actually hook on a "Time" node (under Constants, I think) to the Time parameter of the Panner node to enable it to keep updating the UV position, thus animating it.

I hope it helps. alt text

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answered Jun 18 '15 at 10:03 PM

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Sasquatchist
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avatar image Tapiok Jul 01 '15 at 02:44 PM

Thanks Sasquatchist ! This is what i was looking for, i didn't know what nodes to use.

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This is almost what I was looking for, I'm trying to use a black & white texture to drive the offset amount. I tried plugging the texture directly into the append node, but with no luck. Any suggestions?

Thanks

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answered Jun 24 '15 at 09:36 AM

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Joely-Bird
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Joely-Bird: A one channel grayscale image can't be added to the two channel data of the TexCoord node. A TexCoord node has two channels. You have to add (using the Add node) two-channel information. For example, make an RBG image, with the red channel containing the U-offset data, and the green channel containing the V-offset data. The blue isn't wanted for this, so you would just mask that off with a Mask node. That turns it from a three-channel image to a two-channel image that can now be added to the TexCoord node.

I hope that's right / helps. :-)

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answered Jul 01 '15 at 10:26 PM

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Sasquatchist
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I have a lot of objetcts with same material, i need change the offset on each object separated. I find a way to change on material but this form change the offset of all objects. Anyone can help me please?

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answered Mar 16 '17 at 07:43 PM

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Elmo Rios
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