How to offset a texture?

I have a real noob question, how can i translate a texture in the U and V (XY) axis ? Like what the panner node does but not animated. I can’t find the answer anywhere.

I am talking about the “Offset” you can find in 3DS Max for example :

http://docs.chaosgroup.com/download/attachments/2556054/image2014-2-5%2015%3A20%3A6.png?version=1&modificationDate=1391599217000&api=v2

Thanks in advance for the help !

I’m new too, but AFAIK the Panner node will not animate by default. You have to actually hook on a “Time” node (under Constants, I think) to the Time parameter of the Panner node to enable it to keep updating the UV position, thus animating it.

I hope it helps.

This is almost what I was looking for, I’m trying to use a black & white texture to drive the offset amount. I tried plugging the texture directly into the append node, but with no luck. Any suggestions?

Thanks

Thanks Sasquatchist ! This is what i was looking for, i didn’t know what nodes to use.

Joely-Bird: A one channel grayscale image can’t be added to the two channel data of the TexCoord node. A TexCoord node has two channels. You have to add (using the Add node) two-channel information. For example, make an RBG image, with the red channel containing the U-offset data, and the green channel containing the V-offset data. The blue isn’t wanted for this, so you would just mask that off with a Mask node. That turns it from a three-channel image to a two-channel image that can now be added to the TexCoord node.

I hope that’s right / helps. :slight_smile:

I have a lot of objetcts with same material, i need change the offset on each object separated. I find a way to change on material but this form change the offset of all objects. Anyone can help me please?