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OBJ becomes black string when exported for HTML5 or Mobile?

Hello :)

I'm new to UE4 and was hoping someone could help me with a packaging issue I am experiencing when packaging for HTML5 and Mobile.

Specifically: the main static mesh is tearing up and turning black and stringy when exported to HTML5 or Mobile. However there is no issue when exporting as a Windows project. I believe it maybe an issue with the mesh/model. The model was created in Blender and exported as an OBJ to be imported into UE4 using version 4.7.2.

Here is an image of the exported project on mobile: alt text

Thanks for any help in advance!

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asked Apr 01 '15 at 12:14 PM in Packaging & Deployment

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TamaraVagg
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Hi!

Perhaps the number of vertices in your model more than 65K.

About these and other limitations for mobile systems you can find on this page:

https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Content/index.html

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answered Apr 01 '15 at 12:22 PM

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svv3dUDN
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avatar image TamaraVagg Apr 01 '15 at 12:24 PM

Brilliant! Thanks so much for quick response. I will look into that now. Thanks again!

avatar image TamaraVagg Apr 01 '15 at 10:53 PM

Just to confirm, my vertice count in blender was different to the static mesh editor (much much higher in static mesh editor where-as blender seemed to say my vertice count was under 65K). So I reduced vertices and issue seems to be resolved. Thanks again!

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