Hello guys, I was working on my project and created a new BP widget. Everything was working fine for hours. After saving and restarting my PC I got a Bluescreen and I had to restore my system. Now I got this crash every time i try to open a project, no matter what project.
MachineId:B6B6BC434A8FCA5CED0016BC70A61249
EpicAccountId:d902149349c14f3daa1c0256e88ac993
Access violation - code c0000005 (first/second chance not available)
UE4Editor_BlueprintGraph!GetPrivateStaticClassBody<UK2Node_ClearDelegate>() + 398 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\public\uobject\class.h:2305]
UE4Editor_BlueprintGraph!TClassCompiledInDefer<UK2Node_ClearDelegate>::Register() + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\public\uobject\uobjectbase.h:295]
UE4Editor_CoreUObject!UClassRegisterAllCompiledInClasses() + 176 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:690]
UE4Editor_CoreUObject!FCoreUObjectModule::StartupModule() + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:19]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() + 2426 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\modules\modulemanager.cpp:371]
UE4Editor_Core!FModuleManager::LoadModule() + 56 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\modules\modulemanager.cpp:238]
UE4Editor!FEngineLoop::LoadCoreModules() + 78 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1714]
UE4Editor!FEngineLoop::PreInit() + 5462 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1008]
UE4Editor!GuardedMain() + 251 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]