Multiplayer FPS Camera

So what you need to do here is use the FPS character controller with just hands. And then add a skeletal mesh component to render the full body. Then there should be a setting to hide the skeletal mesh from the owner, so it’s only rendered for other players. I’ll get back to you on where that setting is.

Hi,

I want to create a Multiplayer FPS game, but I don’t know how the camera should be set. Should I move the camera of the Third Person to the head or use only the hands and the camera, and the rest of the users will see the full body and who is controlling will see the hands, I’m not sure how this works…

Can someone explain it?

Thanks

Thank you so much! You helped me a lot! :wink:

So I’ve done some research, you need to set the skeletal mesh component to invisible on the client that owns it. This answer will help you: How to make Character model hidden? - Character & Animation - Unreal Engine Forums

I honestly can’t say if it is. It’s what I’ve used in online games I’ve worked on, but there’s always multiple ways to skin a cat.

Only one more question, is this the best option?

Thanks :slight_smile: