The tesalation on my materials is beautiful but also a resource hog.
Could someone tell me how I’d fade that tessellation value over the distance That way it’d be easier on my resources? I’ve built a mean hieght map in World machine but the tessellation is destroying my frame rate…
I’m not sure since i don’t have GPU that supports tessellation, but isn’t tessellation can be effected by material editor? If yes then you could use depth map to scale the effect