Error While Packaging To Windows

I recently subscribed to ue4 … and its been really amazing experience to see the full power of the engine … and imagine what i could do with it. The only disappointment now i ahve is that while i tried to test the packaging for windows using the shooter game …i got an error build failed… Please help me on this…

i tried logging in and loggin off the system and all that…

I was able to build the content example project into a standalone build …

If you go to Window->Output log it’ll give you a more complete set of messages from the compiler.
Can you post that here? It’ll probably talk of exceptions and stuff - that’ll be the key bit.

LogInit:Display: Running engine for game: ShooterGame
LogInit: Version: 4.0.1-2027741+++depot+UE4-Releases+4.0
LogInit: Compiled (64-bit): Mar 17 2014 00:23:11
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.0
LogInit: Command line:
LogInit: Base directory: E:/Program Files/Unreal Engine/4.0/Engine/Binaries/Win64/
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
LogOnline:Verbose: NULL: Created thread (ID:5356).
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: RANJIT-PC
LogInit: User: ranjit
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.330146 MHz
LogInit: Memory total: Physical=15.9GB (16GB approx) Pagefile=8176.1GB Virtual=8192.0GB
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 Ti (Feature Level 11_0)
LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
LogRHI: Texture pool is 684 MB (70% of 977 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.16s 327MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc
LogDerivedDataCache:Display: Pak cache opened for reading C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/DerivedDataCache/DDC.ddp.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/ProgramData/Epic/Engine/DerivedDataCache: Writable
LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperEditor.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperRuntime.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/SoundClassesAndMixes/Master.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/SoundClassesAndMixes/UI.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/SoundClassesAndMixes/UIControllerSounds.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: CreateExport: Failed to load Super for Function /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint_C:KismetUpdateAnimation; removing super information, but keeping function
LogLinker:Warning: CreateExport: Failed to load Super for Function /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint_C:KismetUpdateAnimation; removing super information, but keeping function
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Blueprints/Weapons/WeapGun.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Characters/HeroFPP/HeroFPP_Skeleton.uasset
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Characters/HeroTPP/HeroTPP_Skeleton.uasset
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Weapons/Rifle_Skeleton.uasset
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Weapons/Launcher_Skeleton.uasset
LogAssetRegistry: FAssetRegistry took 0.010087 seconds to start up
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterButtonStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterChatStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Chat/ChatBoxBacking.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterMenuItemStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterMenuSoundsStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuExitStereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuStart_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterMenuStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuBack_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuCursor_Sides_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuCursor_UpDown_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuEnter_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterOptionsStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuAccept_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuDiscard_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterScoreboardStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 39387 objects as part of root set at end of initial load.
LogUObjectAllocator: 9837680 out of 0 bytes used by permanent object pool.
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Headphones (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 63MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.0.1-2027741+++depot+UE4-Releases+4.0
LogAnalytics: SetUserId 0965df698a106a0397307030291ce543
LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
LogInit: Transaction tracking system initialized
LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
LogConsoleResponse:Display: GraphicsQuality 1
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Maps/Highrise.umap” TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001FDC5D00
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
MapCheck: Info City_BasePlane_01A_18 StaticMeshComponent0 : Repaired painted vertex colors
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP
MapCheck: New page: Highrise - Mar 28, 2014, 10:14:42 PM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [354.544ms] ==========
LogFileHelpers: Loading map ‘Highrise’ took 1.800
LogCollectionManager: Loaded 0 collections in 0.000599 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game’
LogCrashTracker: Crashtracker disabled due to settings.
Cmd: MODE PLACEMENT
LogLoad: Full Startup: 7.85 seconds (BP compile: 0.21 seconds)
LogTemp: StatMessage Packet has more than 200,000 messages. Ignoring for the presize history.
LogRenderer:Warning: Reallocating scene render targets to support 1136x904.
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess Denied1EA5C2DDB832494CSdAumTjXoNaNlylINN8ATr53rbYLFhKsHsf0YGvzatk5oBK6IjivXPuP1r2flAoq
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess DeniedD803544A64CA9C64FxRMrnNoRL9PeFxELX6CVhDqCkq7pzq/fgdaxQ7S/c/SRYVSmGT44xrqWABA3sDo
LogAssetRegistry: Asset discovery search completed in 4.865406 seconds
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess Denied24B7BA7835FF2F27CkUb8rVjcnRAwCFj8l751S2gAmW28o4FBqMSzGe1BdD7nV86fX0FC6nuzYBiAJiJ
MainFrameActions: Packaging (Windows): Running AutomationTool…
MainFrameActions: Packaging (Windows): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows): Program.Main: CWD=E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/ShooterGame.uproject -cook -allmaps -stage -archive -archivedirectory=E:/ucook -package -Wind
MainFrameActions: Packaging (Windows): owsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -distribution -targetplatform=Win64 -NoCompile
MainFrameActions: Packaging (Windows): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/ranjit/Documents/Unreal Engine/AutomationTool/Logs/E+Program+Files+Unreal+Engine+4.0
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: LocalRoot=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: LogFolder=C:/Users/ranjit/Documents/Unreal Engine/AutomationTool/Logs/E+Program+Files+Unreal+Engine+4.0
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: TimestampAsString=2014-03-28_18.23.30
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: UATExe=E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 3 script DLL(s).
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: IOS
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\ucook
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Saved\StagedBuilds
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientCookedTargets=ShooterGame
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64\ShooterGame.exe
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64\ShooterGame.exe
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Distribution=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ShortProjectName=ShooterGame
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/ShooterEntry
MainFrameActions: Packaging (Windows): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject
MainFrameActions: Packaging (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\ranjit\Documents\Unreal Engine\AutomationTool\Logs\E+Program+Files+Unreal+Engine+4.0\Cook.txt
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject” -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -unattended -bu
MainFrameActions: Packaging (Windows): ildmachine -forcelogflush -AllowStdOutTraceEventType -Unversioned -abslog=“C:\Users\ranjit\Documents\Unreal Engine\AutomationTool\Logs\E+Program+Files+Unreal+Engine+4.0\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT
MainFrameActions: Packaging (Windows): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:270][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:270][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:271][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:272][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:272][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:980][ 0]LogCookCommandlet:Display: Done creating registry. It took 0.71s.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:495][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/Bad → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/Bad.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:497][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/Bkgnd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/Bkgnd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:961][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/BkgndHi → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/BkgndHi.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:963][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorCube → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:965][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorSphere → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasse
MainFrameActions: Packaging (Windows): t
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:968][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorPlane → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:970][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorCylinder → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorCylinder.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:989][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/SmallFont → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/SmallFont.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:991][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnai
MainFrameActions: Packaging (Windows): ls/Default.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:993][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:004][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorM
MainFrameActions: Packaging (Windows): aterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:006][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:008][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:009][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:011][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Emitter → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Emitter.uasse
MainFrameActions: Packaging (Windows): t
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:013][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/Gradient
MainFrameActions: Packaging (Windows): Texture0.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:015][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHei
MainFrameActions: Packaging (Windows): ghtFog.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:016][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_WindDirectional → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_WindD
MainFrameActions: Packaging (Windows): irectional.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:018][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/SceneManager → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:020][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_NavP → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:022][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Player → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Player.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:024][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Note → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:026][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Thruster → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uas
MainFrameActions: Packaging (Windows): set
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:027][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/TargetIcon → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uas
MainFrameActions: Packaging (Windows): set
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:029][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasse
MainFrameActions: Packaging (Windows): t
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:030][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_VectorFieldVol → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Vector
MainFrameActions: Packaging (Windows): FieldVol.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:033][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:035][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:038][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:055][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Cont
MainFrameActions: Packaging (Windows): ent/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:059][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials
MainFrameActions: Packaging (Windows): /T_Default_Material_Grid_M.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:061][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials
MainFrameActions: Packaging (Windows): /T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:063][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Con
MainFrameActions: Packaging (Windows): tent/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:065][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/
MainFrameActions: Packaging (Windows): Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:067][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/WorldGr
MainFrameActions: Packaging (Windows): idMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:118][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMateri
MainFrameActions: Packaging (Windows): als/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:122][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDif
MainFrameActions: Packaging (Windows): fuse.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:126][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMateri
MainFrameActions: Packaging (Windows): als/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:129][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterial
MainFrameActions: Packaging (Windows): s/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:134][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/En
MainFrameActions: Packaging (Windows): gine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:136][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineDamageTyp
MainFrameActions: Packaging (Windows): es/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:138][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Pawn → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Pawn.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:140][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:142][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanc
MainFrameActions: Packaging (Windows): eField.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:512][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:518][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/DefaultTex
MainFrameActions: Packaging (Windows): ture.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:520][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:522][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_DecalActorIcon → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_DecalA
MainFrameActions: Packaging (Windows): ctorIcon.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:524][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_ReflActorIcon → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_ReflAct
MainFrameActions: Packaging (Windows): orIcon.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:526][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_T
MainFrameActions: Packaging (Windows): extRenderActorIcon.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:539][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Terrain → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Terrain.uasse
MainFrameActions: Packaging (Windows): t
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:541][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorLandscapeResourc
MainFrameActions: Packaging (Windows): es/DataLayer.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:542][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_FTest → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_FTest.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:545][ 0]LogCookCommandlet:Display: Cooking /Game/UI/Menu/LoadingScreen → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/UI/Menu/LoadingScreen.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:739][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic08_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Soun
MainFrameActions: Packaging (Windows): ds/Footsteps/Stereo/Footstep_Generic08_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:741][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic09_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Stereo/Footstep_Generic09_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:744][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:746][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic11_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Soun
MainFrameActions: Packaging (Windows): ds/Footsteps/Stereo/Footstep_Generic11_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:748][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic12_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Soun
MainFrameActions: Packaging (Windows): ds/Footsteps/Stereo/Footstep_Generic12_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:750][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherRun → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/F
MainFrameActions: Packaging (Windows): PP_Animations/FPP_LauncherRun.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:754][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleAim → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP_Animations/FPP_RifleAim.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:756][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleIdle → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP
MainFrameActions: Packaging (Windows): Animations/FPP_RifleIdle.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:758][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleJumpEnd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/
MainFrameActions: Packaging (Windows): FPP_Animations/FPP_RifleJumpEnd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:760][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleJumpLoop → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations
MainFrameActions: Packaging (Windows): /FPP_Animations/FPP_RifleJumpLoop.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:762][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleJumpStart → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animation
MainFrameActions: Packaging (Windows): s/FPP_Animations/FPP_RifleJumpStart.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:765][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleRoadieRun → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP_Animations/FPP_RifleRoadieRun.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:160][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleRun → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP

MainFrameActions: Packaging (Windows): Animations/FPP_RifleRun.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:162][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Vim → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/Hero
MainFrameActions: Packaging (Windows): TPP_Vim.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:165][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/He
MainFrameActions: Packaging (Windows): roTPP/HeroTPP_AnimBlueprint.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:173][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Equip → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animati
MainFrameActions: Packaging (Windows): ons/Equip.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:175][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Skeleton → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP
MainFrameActions: Packaging (Windows): /HeroTPP_Skeleton.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:177][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/HeroTPP.
MainFrameActions: Packaging (Windows): uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:391][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Physics → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/HeroTPP_Physics.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:395][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Soun
MainFrameActions: Packaging (Windows): ds/FoleyBodyMoves/Mono/FoleyBody_BodyMove_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:398][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds
MainFrameActions: Packaging (Windows): /FoleyBodyMoves/Mono/FoleyBody_BodyMove01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:401][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds
MainFrameActions: Packaging (Windows): /FoleyBodyMoves/Mono/FoleyBody_BodyMove02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:403][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds
MainFrameActions: Packaging (Windows): /FoleyBodyMoves/Mono/FoleyBody_BodyMove03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:082][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove04.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:084][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:087][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:100][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:102][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Con
MainFrameActions: Packaging (Windows): tent/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:350][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/JumpEnd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Anima
MainFrameActions: Packaging (Windows): tions/JumpEnd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:353][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:356][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:358][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:360][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Fol
MainFrameActions: Packaging (Windows): eyBodyMoves/Mono/FoleyBody_Land04.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:362][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land05 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Fol
MainFrameActions: Packaging (Windows): eyBodyMoves/Mono/FoleyBody_Land05.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:364][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/JumpLoop → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Anim
MainFrameActions: Packaging (Windows): ations/JumpLoop.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:366][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/JumpStart → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Ani
MainFrameActions: Packaging (Windows): mations/JumpStart.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:369][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/RoadieRun_Fwd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animations/RoadieRun_Fwd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:392][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footsteps_Generic_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footsteps_Generic_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:395][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:397][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:399][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:435][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic04.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:437][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic05 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footstep_Generic05.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:439][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic06 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footstep_Generic06.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:441][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic07 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic07.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:443][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic08 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic08.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:445][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic09 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footstep_Generic09.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:447][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic10 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic10.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:449][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic11 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic11.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:452][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic12 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic12.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:454][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_AimOffsets → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroT
MainFrameActions: Packaging (Windows): PP/HeroTPP_AimOffsets.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:456][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetDown → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP
MainFrameActions: Packaging (Windows): Animations/AimOffsetDown.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:459][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Idle → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animatio
MainFrameActions: Packaging (Windows): ns/Idle.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:462][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetFwd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP

MainFrameActions: Packaging (Windows): Animations/AimOffsetFwd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:465][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetLeft → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP
MainFrameActions: Packaging (Windows): _Animations/AimOffsetLeft.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:467][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetLeftDown → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations
MainFrameActions: Packaging (Windows): /TTP_Animations/AimOffsetLeftDown.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:469][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetLeftUp → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/T
MainFrameActions: Packaging (Windows): TP_Animations/AimOffsetLeftUp.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:471][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetRight → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TT
MainFrameActions: Packaging (Windows): P_Animations/AimOffsetRight.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:473][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetRightDown → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animation
MainFrameActions: Packaging (Windows): s/TTP_Animations/AimOffsetRightDown.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:475][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetRightUp → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/
MainFrameActions: Packaging (Windows): TTP_Animations/AimOffsetRightUp.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:478][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetUp → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_A
MainFrameActions: Packaging (Windows): nimations/AimOffsetUp.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:480][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/RunTPP → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/RunTPP.ua
MainFrameActions: Packaging (Windows): sset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:484][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Run_Bwd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Anima
MainFrameActions: Packaging (Windows): tions/Run_Bwd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:486][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Run_Fwd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Anima
MainFrameActions: Packaging (Windows): tions/Run_Fwd.uasset
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MainFrameActions: Packaging (Windows): ions/Run_Lt.uasset
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MainFrameActions: Packaging (Windows): ions/Run_Rt.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:957][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Death → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/He
MainFrameActions: Packaging (Windows): roTPP_Death.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:963][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall_Cue.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:973][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Foley
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MainFrameActions: Packaging (Windows): rGame/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap03_Stereo.uasset
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MainFrameActions: Packaging (Windows): Animations/FPP_Animations/HeroFPP_RifleReload_Montage.uasset
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MainFrameActions: Packaging (Windows): PP_Animations/FPP_RifleReload.uasset
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MainFrameActions: Packaging (Windows): terGame/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload02_Stereo.uasset
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MainFrameActions: Packaging (Windows): FPP_Animations/FPP_RifleAimFire.uasset
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MainFrameActions: Packaging (Windows): Animations/FPP_RifleFire.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:979][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Equip → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/He
MainFrameActions: Packaging (Windows): roTPP_Equip.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:981][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/Equip → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/Equip.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:983][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTTP_RifleReload → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/Hero
MainFrameActions: Packaging (Windows): TPP/HeroTTP_RifleReload.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:988][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Reload → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animat
MainFrameActions: Packaging (Windows): ions/Reload.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:991][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sou
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.50:470][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/ForceFeedback/FFE_Damaged → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/ForceFeedbac
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:304][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/ParticleSystems/Weapons/AssaultRifle/Muzzle/P_AssaultRifle_MF → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Shoo
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:375][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Materials/Weapon/M_WP_Linkgun_Connection → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Materials/Weapon/M_WP_Linkgun_Connection.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:017][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Ramp/T_FX_CameraDistort → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Textu
MainFrameActions: Packaging (Windows): res/Ramp/T_FX_CameraDistort.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:021][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Ramp/T_FX_ColorDistort → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Textures/Ramp/T_FX_ColorDistort.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:023][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Water/T_Caustics_2 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Textures/W
MainFrameActions: Packaging (Windows): ater/T_Caustics_2.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:025][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Materials/Weapon/M_WP_ShockRifle_Panning_Beam → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/
MainFrameActions: Packaging (Windows): Effects/Materials/Weapon/M_WP_ShockRifle_Panning_Beam.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:030][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Energy/T_EFX_Beam_Electricity_02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effe
MainFrameActions: Packaging (Windows): cts/Textures/Energy/T_EFX_Beam_Electricity_02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:032][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sound
MainFrameActions: Packaging (Windows): s/Weapon_AssaultRifle/Mono/AssaultRifle_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:035][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:037][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:039][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:041][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot04.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:043][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot05 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot05.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:046][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot06 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot06.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:049][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot01_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/C
MainFrameActions: Packaging (Windows): ontent/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot01_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:051][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot02_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/C
MainFrameActions: Packaging (Windows): ontent/Sounds/Weapon_Assau (post truncated)

LogInit:Display: Running engine for game: ShooterGame
LogInit: Version: 4.0.1-2027741+++depot+UE4-Releases+4.0
LogInit: Compiled (64-bit): Mar 17 2014 00:23:11
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.0
LogInit: Command line:
LogInit: Base directory: E:/Program Files/Unreal Engine/4.0/Engine/Binaries/Win64/
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
LogOnline:Verbose: NULL: Created thread (ID:5356).
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: RANJIT-PC
LogInit: User: ranjit
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.330146 MHz
LogInit: Memory total: Physical=15.9GB (16GB approx) Pagefile=8176.1GB Virtual=8192.0GB
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 Ti (Feature Level 11_0)
LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
LogRHI: Texture pool is 684 MB (70% of 977 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.16s 327MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc
LogDerivedDataCache:Display: Pak cache opened for reading C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/DerivedDataCache/DDC.ddp.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/ProgramData/Epic/Engine/DerivedDataCache: Writable
LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperEditor.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperRuntime.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/SoundClassesAndMixes/Master.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/SoundClassesAndMixes/UI.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/SoundClassesAndMixes/UIControllerSounds.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: CreateExport: Failed to load Super for Function /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint_C:KismetUpdateAnimation; removing super information, but keeping function
LogLinker:Warning: CreateExport: Failed to load Super for Function /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint_C:KismetUpdateAnimation; removing super information, but keeping function
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Blueprints/Weapons/WeapGun.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Characters/HeroFPP/HeroFPP_Skeleton.uasset
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Characters/HeroTPP/HeroTPP_Skeleton.uasset
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Weapons/Rifle_Skeleton.uasset
LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Weapons/Launcher_Skeleton.uasset
LogAssetRegistry: FAssetRegistry took 0.010087 seconds to start up
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterButtonStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterChatStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Chat/ChatBoxBacking.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterMenuItemStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterMenuSoundsStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuExitStereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuStart_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterMenuStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuBack_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuCursor_Sides_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuCursor_UpDown_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuEnter_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterOptionsStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuAccept_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Sounds/InterfaceAudio/Stereo/MenuDiscard_Stereo_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/UI/Styles/DefaultShooterScoreboardStyle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 39387 objects as part of root set at end of initial load.
LogUObjectAllocator: 9837680 out of 0 bytes used by permanent object pool.
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Headphones (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 63MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.0.1-2027741+++depot+UE4-Releases+4.0
LogAnalytics: SetUserId 0965df698a106a0397307030291ce543
LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
LogInit: Transaction tracking system initialized
LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
LogConsoleResponse:Display: GraphicsQuality 1
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Content/Maps/Highrise.umap” TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001FDC5D00
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
MapCheck: Info City_BasePlane_01A_18 StaticMeshComponent0 : Repaired painted vertex colors
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP
MapCheck: New page: Highrise - Mar 28, 2014, 10:14:42 PM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [354.544ms] ==========
LogFileHelpers: Loading map ‘Highrise’ took 1.800
LogCollectionManager: Loaded 0 collections in 0.000599 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game’
LogCrashTracker: Crashtracker disabled due to settings.
Cmd: MODE PLACEMENT
LogLoad: Full Startup: 7.85 seconds (BP compile: 0.21 seconds)
LogTemp: StatMessage Packet has more than 200,000 messages. Ignoring for the presize history.
LogRenderer:Warning: Reallocating scene render targets to support 1136x904.
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess Denied1EA5C2DDB832494CSdAumTjXoNaNlylINN8ATr53rbYLFhKsHsf0YGvzatk5oBK6IjivXPuP1r2flAoq
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess DeniedD803544A64CA9C64FxRMrnNoRL9PeFxELX6CVhDqCkq7pzq/fgdaxQ7S/c/SRYVSmGT44xrqWABA3sDo
LogAssetRegistry: Asset discovery search completed in 4.865406 seconds
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess Denied24B7BA7835FF2F27CkUb8rVjcnRAwCFj8l751S2gAmW28o4FBqMSzGe1BdD7nV86fX0FC6nuzYBiAJiJ
MainFrameActions: Packaging (Windows): Running AutomationTool…
MainFrameActions: Packaging (Windows): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows): Program.Main: CWD=E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/ShooterGame.uproject -cook -allmaps -stage -archive -archivedirectory=E:/ucook -package -Wind
MainFrameActions: Packaging (Windows): owsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -distribution -targetplatform=Win64 -NoCompile
MainFrameActions: Packaging (Windows): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/ranjit/Documents/Unreal Engine/AutomationTool/Logs/E+Program+Files+Unreal+Engine+4.0
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=E:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: LocalRoot=E:/Program Files/Unreal Engine/4.0
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: LogFolder=C:/Users/ranjit/Documents/Unreal Engine/AutomationTool/Logs/E+Program+Files+Unreal+Engine+4.0
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: TimestampAsString=2014-03-28_18.23.30
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: UATExe=E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 3 script DLL(s).
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from E:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: IOS
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\ucook
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Saved\StagedBuilds
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientCookedTargets=ShooterGame
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64\ShooterGame.exe
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64\ShooterGame.exe
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Distribution=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ShortProjectName=ShooterGame
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/ShooterEntry
MainFrameActions: Packaging (Windows): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject
MainFrameActions: Packaging (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\ranjit\Documents\Unreal Engine\AutomationTool\Logs\E+Program+Files+Unreal+Engine+4.0\Cook.txt
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: E:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\ShooterGame.uproject” -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -unattended -bu
MainFrameActions: Packaging (Windows): ildmachine -forcelogflush -AllowStdOutTraceEventType -Unversioned -abslog=“C:\Users\ranjit\Documents\Unreal Engine\AutomationTool\Logs\E+Program+Files+Unreal+Engine+4.0\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT
MainFrameActions: Packaging (Windows): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:270][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:270][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:271][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Resource: (E:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:272][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:272][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.42:980][ 0]LogCookCommandlet:Display: Done creating registry. It took 0.71s.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:495][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/Bad → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/Bad.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:497][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/Bkgnd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/Bkgnd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:961][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/BkgndHi → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/BkgndHi.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:963][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorCube → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:965][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorSphere → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasse
MainFrameActions: Packaging (Windows): t
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:968][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorPlane → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:970][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/EditorCylinder → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMeshes/EditorCylinder.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:989][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/SmallFont → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/SmallFont.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:991][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnai
MainFrameActions: Packaging (Windows): ls/Default.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.43:993][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:004][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorM
MainFrameActions: Packaging (Windows): aterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:006][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:008][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:009][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:011][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Emitter → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Emitter.uasse
MainFrameActions: Packaging (Windows): t
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:013][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/Gradient
MainFrameActions: Packaging (Windows): Texture0.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:015][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHei
MainFrameActions: Packaging (Windows): ghtFog.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:016][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_WindDirectional → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_WindD
MainFrameActions: Packaging (Windows): irectional.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:018][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/SceneManager → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:020][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_NavP → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:022][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Player → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Player.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:024][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Note → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:026][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Thruster → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uas
MainFrameActions: Packaging (Windows): set
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:027][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/TargetIcon → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uas
MainFrameActions: Packaging (Windows): set
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:029][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasse
MainFrameActions: Packaging (Windows): t
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:030][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_VectorFieldVol → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Vector
MainFrameActions: Packaging (Windows): FieldVol.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:033][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:035][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:038][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:055][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Cont
MainFrameActions: Packaging (Windows): ent/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:059][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials
MainFrameActions: Packaging (Windows): /T_Default_Material_Grid_M.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:061][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials
MainFrameActions: Packaging (Windows): /T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:063][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Con
MainFrameActions: Packaging (Windows): tent/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:065][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/
MainFrameActions: Packaging (Windows): Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:067][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/WorldGr
MainFrameActions: Packaging (Windows): idMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:118][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMateri
MainFrameActions: Packaging (Windows): als/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:122][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDif
MainFrameActions: Packaging (Windows): fuse.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:129][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterial
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:134][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/En
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:138][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Pawn → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Pawn.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:545][ 0]LogCookCommandlet:Display: Cooking /Game/UI/Menu/LoadingScreen → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/UI/Menu/LoadingScreen.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:549][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Pawns/PlayerPawn → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Blueprints/Pawns/PlayerPawn.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:559][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroFPP/HeroFPP_VimBlueprint → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroFPP/HeroFPP_VimBlueprint.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:571][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherAim → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/F
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:577][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Materials/HeroTPP → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/Materials/Hero
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:769][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Cont
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:785][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Materials/ML_Base → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/Materials/ML_Base.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.44:927][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content
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MainFrameActions: Packaging (Windows): ions/FPP_Animations/FPP_LauncherJumpStart.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:231][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Con
MainFrameActions: Packaging (Windows): tent/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:244][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherRoadieRun → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP_Animations/FPP_LauncherRoadieRun.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:246][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/S
MainFrameActions: Packaging (Windows): ounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:252][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic03_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Stereo/Footstep_Generic03_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:287][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic04_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Soun
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:744][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:748][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic12_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Soun
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:750][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherRun → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/F
MainFrameActions: Packaging (Windows): PP_Animations/FPP_LauncherRun.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:754][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleAim → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP_Animations/FPP_RifleAim.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:756][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleIdle → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP
MainFrameActions: Packaging (Windows): Animations/FPP_RifleIdle.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:758][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleJumpEnd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/
MainFrameActions: Packaging (Windows): FPP_Animations/FPP_RifleJumpEnd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:760][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleJumpLoop → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations
MainFrameActions: Packaging (Windows): /FPP_Animations/FPP_RifleJumpLoop.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:762][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleJumpStart → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animation
MainFrameActions: Packaging (Windows): s/FPP_Animations/FPP_RifleJumpStart.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.45:765][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleRoadieRun → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP_Animations/FPP_RifleRoadieRun.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:160][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleRun → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/FPP

MainFrameActions: Packaging (Windows): Animations/FPP_RifleRun.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:162][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Vim → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/Hero
MainFrameActions: Packaging (Windows): TPP_Vim.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:165][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/He
MainFrameActions: Packaging (Windows): roTPP/HeroTPP_AnimBlueprint.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:173][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Equip → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animati
MainFrameActions: Packaging (Windows): ons/Equip.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:175][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Skeleton → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP
MainFrameActions: Packaging (Windows): /HeroTPP_Skeleton.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:177][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/HeroTPP.
MainFrameActions: Packaging (Windows): uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:391][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Physics → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/HeroTPP_Physics.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:395][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Soun
MainFrameActions: Packaging (Windows): ds/FoleyBodyMoves/Mono/FoleyBody_BodyMove_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:398][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds
MainFrameActions: Packaging (Windows): /FoleyBodyMoves/Mono/FoleyBody_BodyMove01.uasset
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MainFrameActions: Packaging (Windows): /FoleyBodyMoves/Mono/FoleyBody_BodyMove02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.46:403][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds
MainFrameActions: Packaging (Windows): /FoleyBodyMoves/Mono/FoleyBody_BodyMove03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:082][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove04.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:084][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:087][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:100][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:102][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Con
MainFrameActions: Packaging (Windows): tent/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:350][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/JumpEnd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Anima
MainFrameActions: Packaging (Windows): tions/JumpEnd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:353][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:356][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:358][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:360][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Fol
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:362][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land05 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Fol
MainFrameActions: Packaging (Windows): eyBodyMoves/Mono/FoleyBody_Land05.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:364][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/JumpLoop → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Anim
MainFrameActions: Packaging (Windows): ations/JumpLoop.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:366][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/JumpStart → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Ani
MainFrameActions: Packaging (Windows): mations/JumpStart.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:369][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/RoadieRun_Fwd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animations/RoadieRun_Fwd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:392][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footsteps_Generic_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footsteps_Generic_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:395][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:397][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:399][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:435][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic04.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:437][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic05 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footstep_Generic05.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:439][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic06 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footstep_Generic06.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:441][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic07 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic07.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:443][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic08 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic08.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:445][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic09 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footsteps/Mono/Footstep_Generic09.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:447][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic10 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic10.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:449][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Footsteps/Mono/Footstep_Generic11 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Footst
MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic11.uasset
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MainFrameActions: Packaging (Windows): eps/Mono/Footstep_Generic12.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:454][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_AimOffsets → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroT
MainFrameActions: Packaging (Windows): PP/HeroTPP_AimOffsets.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:456][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetDown → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP
MainFrameActions: Packaging (Windows): Animations/AimOffsetDown.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:459][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Idle → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animatio
MainFrameActions: Packaging (Windows): ns/Idle.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:462][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetFwd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP

MainFrameActions: Packaging (Windows): Animations/AimOffsetFwd.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:465][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetLeft → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP
MainFrameActions: Packaging (Windows): _Animations/AimOffsetLeft.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:467][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetLeftDown → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations
MainFrameActions: Packaging (Windows): /TTP_Animations/AimOffsetLeftDown.uasset
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MainFrameActions: Packaging (Windows): TP_Animations/AimOffsetLeftUp.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:471][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetRight → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TT
MainFrameActions: Packaging (Windows): P_Animations/AimOffsetRight.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:473][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetRightDown → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animation
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MainFrameActions: Packaging (Windows): TTP_Animations/AimOffsetRightUp.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:478][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetUp → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_A
MainFrameActions: Packaging (Windows): nimations/AimOffsetUp.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:480][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/RunTPP → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/RunTPP.ua
MainFrameActions: Packaging (Windows): sset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:484][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Run_Bwd → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Anima
MainFrameActions: Packaging (Windows): tions/Run_Bwd.uasset
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MainFrameActions: Packaging (Windows): tions/Run_Fwd.uasset
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MainFrameActions: Packaging (Windows): ions/Run_Lt.uasset
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MainFrameActions: Packaging (Windows): ions/Run_Rt.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:957][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Death → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/He
MainFrameActions: Packaging (Windows): roTPP_Death.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:961][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Death → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animations/Death.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:963][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:966][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Fol
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.47:973][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Foley
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MainFrameActions: Packaging (Windows): esh/Mono/FoleyFlesh_Gib05.uasset
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MainFrameActions: Packaging (Windows): esh/Mono/FoleyFlesh_Gib06.uasset
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MainFrameActions: Packaging (Windows): s/FoleyFlesh/Stereo/FoleyFlesh_Gib01_Stereo.uasset
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MainFrameActions: Packaging (Windows): s/FoleyFlesh/Stereo/FoleyFlesh_Gib02_Stereo.uasset
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MainFrameActions: Packaging (Windows): s/FoleyFlesh/Stereo/FoleyFlesh_Gib03_Stereo.uasset
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MainFrameActions: Packaging (Windows): s/FoleyFlesh/Stereo/FoleyFlesh_Gib04_Stereo.uasset
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MainFrameActions: Packaging (Windows): s/FoleyFlesh/Stereo/FoleyFlesh_Gib05_Stereo.uasset
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MainFrameActions: Packaging (Windows): s/FoleyFlesh/Stereo/FoleyFlesh_Gib06_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:242][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Weapons/WeapGun → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Blueprints/Weapons/WeapGun.
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:250][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/HeroFPP_RifleEquip_Montage → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/A
MainFrameActions: Packaging (Windows): nimations/FPP_Animations/HeroFPP_RifleEquip_Montage.uasset
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MainFrameActions: Packaging (Windows): P_Animations/FPP_RifleEquip.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:256][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Co
MainFrameActions: Packaging (Windows): ntent/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.uasset
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MainFrameActions: Packaging (Windows): ent/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe01_Stereo.uasset
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MainFrameActions: Packaging (Windows): ent/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe02_Stereo.uasset
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MainFrameActions: Packaging (Windows): ent/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe03_Stereo.uasset
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MainFrameActions: Packaging (Windows): ent/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe04_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:268][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Equip_Stereo_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGam
MainFrameActions: Packaging (Windows): e/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Equip_Stereo_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:270][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap01_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Shoote
MainFrameActions: Packaging (Windows): rGame/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap01_Stereo.uasset
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MainFrameActions: Packaging (Windows): rGame/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap02_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:276][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap03_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Shoote
MainFrameActions: Packaging (Windows): rGame/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap03_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:505][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/HeroFPP_RifleReload_Montage → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/
MainFrameActions: Packaging (Windows): Animations/FPP_Animations/HeroFPP_RifleReload_Montage.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:507][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_RifleReload → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/F
MainFrameActions: Packaging (Windows): PP_Animations/FPP_RifleReload.uasset
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MainFrameActions: Packaging (Windows): terGame/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload01_Stereo.uasset
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MainFrameActions: Packaging (Windows): FPP_Animations/FPP_RifleAimFire.uasset
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MainFrameActions: Packaging (Windows): Animations/FPP_RifleFire.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:979][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Equip → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/HeroTPP/He
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:983][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroTPP/HeroTTP_RifleReload → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Characters/Hero
MainFrameActions: Packaging (Windows): TPP/HeroTTP_RifleReload.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:988][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/TTP_Animations/Reload → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Animations/TTP_Animat
MainFrameActions: Packaging (Windows): ions/Reload.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.48:991][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sou
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MainFrameActions: Packaging (Windows): leyFlesh/Mono/FoleyFlesh_Impact_Cue.uasset
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MainFrameActions: Packaging (Windows): yFlesh/Mono/FoleyFlesh_Impact02.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.50:426][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact06 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Fole
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.50:430][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact08 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Fole
MainFrameActions: Packaging (Windows): yFlesh/Mono/FoleyFlesh_Impact08.uasset
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MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:304][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/ParticleSystems/Weapons/AssaultRifle/Muzzle/P_AssaultRifle_MF → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Shoo
MainFrameActions: Packaging (Windows): terGame/Content/Effects/ParticleSystems/Weapons/AssaultRifle/Muzzle/P_AssaultRifle_MF.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:321][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Materials/LensFlare/M_Lensflare_01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Mat
MainFrameActions: Packaging (Windows): erials/LensFlare/M_Lensflare_01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:327][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/LensFlare/T_Lensflare_01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Text
MainFrameActions: Packaging (Windows): ures/LensFlare/T_Lensflare_01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:329][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Materials/Ramp/M_SoftGradient_Muzzle → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/M
MainFrameActions: Packaging (Windows): aterials/Ramp/M_SoftGradient_Muzzle.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:335][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Cont
MainFrameActions: Packaging (Windows): ent/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:337][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Materials/Smoke/M_SmokeBall → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Materials/Smoke/M_SmokeBall.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:343][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Materials/Weapon/M_muzzle_flash_subUV → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/
MainFrameActions: Packaging (Windows): Materials/Weapon/M_muzzle_flash_subUV.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:348][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Weapon/T_muzzle_flashes → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Textu
MainFrameActions: Packaging (Windows): res/Weapon/T_muzzle_flashes.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:350][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Materials/Weapon/M_MuzzleGlow → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Material
MainFrameActions: Packaging (Windows): s/Weapon/M_MuzzleGlow.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:358][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Cont
MainFrameActions: Packaging (Windows): ent/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:360][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Mask/T_SquareMaskTightEdge → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Te
MainFrameActions: Packaging (Windows): xtures/Mask/T_SquareMaskTightEdge.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:362][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Noise/T_TileNoise → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Textures/No
MainFrameActions: Packaging (Windows): ise/T_TileNoise.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:365][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Meshes/Weapon/SM_MuzzleCone → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Meshes/Wea
MainFrameActions: Packaging (Windows): pon/SM_MuzzleCone.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:368][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/ParticleSystems/Weapons/AssaultRifle/Muzzle/P_AssaultRifle_Trail → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/S
MainFrameActions: Packaging (Windows): hooterGame/Content/Effects/ParticleSystems/Weapons/AssaultRifle/Muzzle/P_AssaultRifle_Trail.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.51:375][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Materials/Weapon/M_WP_Linkgun_Connection → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Materials/Weapon/M_WP_Linkgun_Connection.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:017][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Ramp/T_FX_CameraDistort → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Textu
MainFrameActions: Packaging (Windows): res/Ramp/T_FX_CameraDistort.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:021][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Ramp/T_FX_ColorDistort → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Textures/Ramp/T_FX_ColorDistort.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:023][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Water/T_Caustics_2 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effects/Textures/W
MainFrameActions: Packaging (Windows): ater/T_Caustics_2.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:025][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Materials/Weapon/M_WP_ShockRifle_Panning_Beam → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/
MainFrameActions: Packaging (Windows): Effects/Materials/Weapon/M_WP_ShockRifle_Panning_Beam.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:030][ 0]LogCookCommandlet:Display: Cooking /Game/Effects/Textures/Energy/T_EFX_Beam_Electricity_02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Effe
MainFrameActions: Packaging (Windows): cts/Textures/Energy/T_EFX_Beam_Electricity_02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:032][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Cue → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sound
MainFrameActions: Packaging (Windows): s/Weapon_AssaultRifle/Mono/AssaultRifle_Cue.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:035][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot01 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot01.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:037][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot02 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot02.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:039][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot03 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot03.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:041][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot04 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot04.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:043][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot05 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot05.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:046][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot06 → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/Content/So
MainFrameActions: Packaging (Windows): unds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot06.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:049][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot01_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/C
MainFrameActions: Packaging (Windows): ontent/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot01_Stereo.uasset
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.03.28-14.23.52:051][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot02_Stereo → C:/Users/ranjit/Documents/Unreal Projects/ShooterGame/Saved/Sandboxes/Cooked-WindowsNoEditor/ShooterGame/C
MainFrameActions: Packaging (Windows): ontent/Sounds/Weapon_Assau (post truncated)

MainFrameActions: Packaging (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64 with wildcard ShooterGame.exe and exclusions
MainFrameActions: Packaging (Windows): Stacktrace: at DeploymentContext.StageFiles(StagedFileType
MainFrameActions: Packaging (Windows): FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
MainFrameActions: Packaging (Windows): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
MainFrameActions: Packaging (Windows): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Windows): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Windows): at Project.CopyBuildToStagingDirectory(ProjectParams Params)
MainFrameActions: Packaging (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows): Program.Main: ERROR: No files found to deploy for C:\Users\ranjit\Documents\Unreal Projects\ShooterGame\Binaries\Win64 with wildcard ShooterGame.exe and exclusions
MainFrameActions: Packaging (Windows): copying UAT log files…
MainFrameActions: Packaging (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows): BUILD FAILED

"ERROR: No files found to deploy for …"

Switch the configuration of UE4.sln from “Development Editor” to “Development” and recompile, your problem will be solved. The configuration is “Development Editor” by default, and it includes only the editor.

I have been posting this around wherever I see this error, I’ll repost here.
I received the same error. I solved it with a fresh install of VSExpress 2013:

This resulted in a successful build for me, hopefully it works for you.

“Switch the configuration of UE4.sln from “Development Editor” to “Development” and recompile, your problem will be solved. The configuration is “Development Editor” by default, and it includes only the editor.”

THANK YOU SO MUCH, IT WORKS!

Duplicate of https://answers.unrealengine.com/questions/18891/packaging-failed.html

@rkmenunreal

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

but mine it not works?

The problem is this…

18526-automation+tool+build+failed.jpg

Are you using Source Control? If so, Check Out the entire project Folder, Then Try Again. Thats What i did and it worked for Me. Hope This Helps.

Giinyiz, whether or not this is a solution to this posted question, it solved my issue. I had only the content folder checked out. I checked out the entire project from our repository, and voila!, successful cook. This should be a disclaimer on the packaging protocol documentation page…

Glad it helped. Also The same story goes for updating the engine version in some cases.