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[4.7.2] Blueprint Mesh data is not saved

Every start of my current project leads to a missing configuration of my characters blueprint.

Everytime the configuration of my third person mesh is missing.

Missing information: - Missing mesh - Missing animation blueprint - Missing location / rotation / scale information - Missing rendering and lighting information like "cast hidden shadows" etc. (everything which has been changed)

Always after editing the data at startup I compile and save the blueprint. After closing and opening again the configuration is missing again.

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asked Apr 01 '15 at 07:47 PM in Bug Reports

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HAF-Blade
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avatar image HAF-Blade Apr 01 '15 at 07:48 PM

Furthermore the editor crashes every time I save before doing these changes. So there seems to be some inconsistency in the project.

avatar image Adam Davis STAFF Apr 02 '15 at 04:10 PM

Does this occur in a blank project with no additional content or is it limited to one project?

avatar image HAF-Blade Apr 02 '15 at 05:40 PM

It only happens in my current project. The crazy thing about this is that all other changes are saved correctly. If I change further things these are saved correctly.

Another information which could help is that my character blueprints is inherited from another BaseCharacter blueprint where the meshes are defined in the first place.

avatar image Adam Davis STAFF Apr 02 '15 at 06:59 PM

If you migrate the blueprint and related assets to a new project will the error still occur? Do you have any blueprints or code that are hard setting values within the blueprint that is experiencing the error?

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Hi HAF-Blade,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.

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answered Apr 08 '15 at 02:47 PM

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