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How can I change specularity in decals?

Is there any way to change the specular in a decal material with a DBuffer blend mode?

Here is my material: decal material

Or does someone has another idea how i can add a material locally like this: alt text

Hope someone can help!

excuse my bad english :P

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asked Apr 01 '15 at 08:28 PM in Using UE4

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avatar image Allena.Hail Mar 03 '16 at 11:54 PM

Hi! Did you ever find a solution? I would like to do the same thing with some of my decals... if they had a spec channel they'd blend with the ground so much better. :/

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