How can I change specularity in decals?

Is there any way to change the specular in a decal material with a DBuffer blend mode?

Here is my material:

Or does someone has another idea how i can add a material locally like this:

Hope someone can help!

excuse my bad english :stuck_out_tongue:

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Hi! Did you ever find a solution? I would like to do the same thing with some of my decals… if they had a spec channel they’d blend with the ground so much better. :confused:

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Did you ever figure this out?