Just like in title
I’ve been trying to figure this out as well. Does anyone have an answer please?
Hello Dustrums ! I have the same problem I want to apply my texture on a half of inside cylinder to do a background Have you finding some solution ?
Hey Jmani. I stopped looking for an answer. Instead, I’m using Blender to create static mesh with UV mapping, and just don’t use BSP cylinders anymore.
I haven’t found a solution, but instead just a workaround. I use Blender to make static mesh which you can UV map exactly how you wish. I no longer use BSP cylinders.