Loading World Instance sets all content's position incorrectly
I'm trying to create and load a unique instance of a world. This "works", with the exception that all of the world's contents are re-positioned to the center of that world's bounds. I would expect the world would load with it's contents in the same position I saved them in, just offset by the given LevelTransform.
Additionally, the world doesn't appear in the Windows>Level list.
When editor saves sub-level it removes LevelTransform from it in UEditorEngine::OnPreSaveWorld. So basically content is saved to the disk without LevelTransform applied. You can see at what location all actors are if you open a sub-level map file as a standalone level in the editor.
answered Apr 02 '15 at 03:05 AM
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