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UE4 editor crashes often when moving a panel between two monitors

Hi there!

The last couple of days, UE4 has crashed quite often when various panels/windows has been placed between two monitors. Everything just freezes and UE4 needs to be closed down using the task manager. Thankfully, your autosave function seems to do wonders, so no work lost yet :) Just thought I`d let you know.

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asked Mar 28 '14 at 01:27 PM in Bug Reports

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avatar image Ben Halliday STAFF Mar 28 '14 at 01:53 PM

Hey brokenpoly,

Can you tell us your system specs and OS version? Would you attach the latest log before freezing, as well? Thanks!

Ben Halliday

avatar image brokenpoly Mar 28 '14 at 02:00 PM

I`ll do that the next time it crashes! Thanks for the quick reply!

avatar image SoulSharer Mar 28 '14 at 05:07 PM

I had the same issue. But freeze also happens when you move a window while something is in process, like shader compilation. And it happens all the time. I'm afraid to touch any window right now.

avatar image brokenpoly Mar 31 '14 at 09:47 PM

Ok. Got another crash while trying to move a matinee window this time. The log file ended up being around 110 megs before I managed to shut down the editor the hard way & most of the log consisted of this message:

"[2014.03.31-21.35.03:190][950]LogSlate: Slate: Had to block on waiting for a draw buffer"

Im attaching the logfile as a txt file (wasnt allowed to upload a .log file it seems), but deleted the thousands of lines with the same error message as above. You`ll also find the system specs below:

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Hope it helps!

Roald link text

avatar image Omar Vector Apr 17 '14 at 01:31 AM

what's your VEGA?!!!

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Hello, Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it. Thank you.

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answered Sep 26 '14 at 05:38 PM

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