UE4 editor crashes often when moving a panel between two monitors

Hi there!

last couple of days, UE4 has crashed quite often when various panels/windows has been placed between two monitors. Everything just freezes and UE4 needs to be closed down using task manager. Thankfully, your autosave function seems to do wonders, so no work lost yet :slight_smile: Just thought I`d let you know.

I`ll do that next time it crashes! Thanks for quick reply!

Hey brokenpoly,

Can you tell us your system specs and OS version? Would you attach latest log before freezing, as well? Thanks!

I had same issue. But freeze also happens when you move a window while something is in process, like shader compilation. And it happens all time. I’m afraid to touch any window right now.

Ok. Got another crash while trying to move a matinee window this time. log file ended up being around 110 megs before I managed to shut down editor hard way & most of log consisted of this message:

“[2014.03.31-21.35.03:190][950]LogSlate: Slate: Had to block on waiting for a draw buffer”

Im attaching logfile as a txt file (wasnt allowed to upload a .log file it seems), but deleted thousands of lines with same error message as above. You`ll also find system specs below:

2873-systemsettings.jpg

Hope it helps!

Roald
[link text][2]

what’s your VEGA?!!!

Hello,
Thank you for your report. We were not able to investigate this on engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
If you are still experiencing issue you reported in current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.
Thank you.