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Modulated decal on a lightmapped surface

Is there any way to make a decal show up on a lightmapped surface using the modulate blend mode? "Stain" decal blend mode doesn't work with lightmaps. "DBuffer translucent color" overwrites the color and since the scene color node doesn't work I can't even do the multiply operation inside the decal material.

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asked Apr 02 '15 at 10:17 AM in Rendering

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ZoltanE
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avatar image Spoondog Jun 04 '18 at 10:16 PM

Just came searching for the same thing. This would be a very useful thing to have.

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Hi ZoltanE -

Currently the Modulated Blend Mode offered in the Stain Decal is not available in a static lighting situation. We have recently entered a feature request to add some limited support for this type of decal support, for reference UE-11981.

Thank You -

Eric Ketchum

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answered Apr 02 '15 at 08:24 PM

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Lovecraft_K ♦♦ STAFF
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