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dynamic materials on spawned actors not showing

If I drag and drop a static actor into the world and create a dynamic material on it through blueprints everything works fine. However, if I spawn that same actor through the SpawnActor node the actor disappears when the material is turned into a dynamic one. I'm not sure if this is a bug or if I am not doing something right when spawning the actor. Any insight on this would be greatly appreciated. Also as a side note the material is unlit and the parameter is the textureParamter used for emissive color.

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asked Apr 02 '15 at 03:14 PM in Blueprint Scripting

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blakdragan7
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Ok I figured it out. Essentially I'm spawning the actors to close to the camera. I guess the near clipping plane for static materials is different then for dynamic materials. So essentially I just pushed it back a bit and it seems to be fine now.

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answered Apr 02 '15 at 07:19 PM

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blakdragan7
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answered Apr 02 '15 at 03:23 PM

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Narghile
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avatar image blakdragan7 Apr 02 '15 at 03:29 PM

So this basically said I need to make it moveable but it only shows how to do that in C++. Is there a way to make it movable in Blueprint?

avatar image blakdragan7 Apr 02 '15 at 03:37 PM

Ok I found the mobility thing in the viewport of the class and it is already set to moveable

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