Dynamic materials on spawned actors not showing

See if this helps

If I drag and drop a static actor into the world and create a dynamic material on it through blueprints everything works fine. However, if I spawn that same actor through the SpawnActor node the actor disappears when the material is turned into a dynamic one. I’m not sure if this is a bug or if I am not doing something right when spawning the actor. Any insight on this would be greatly appreciated. Also as a side note the material is unlit and the parameter is the textureParamter used for emissive color.

So this basically said I need to make it moveable but it only shows how to do that in C++. Is there a way to make it movable in Blueprint?

Ok I found the mobility thing in the viewport of the class and it is already set to moveable

Ok I figured it out. Essentially I’m spawning the actors to close to the camera. I guess the near clipping plane for static materials is different then for dynamic materials. So essentially I just pushed it back a bit and it seems to be fine now.