Render Custom Depth on Particle System (Post Process)
I'm trying to create an "eagle vision" like in Assasin's Creed : everything except particle systems are desaturated. I'm using a Post process with a blendable Material. In blueprint I connected the particle system to "set render custom depth". I set the material as follow :
But the particle system doesn't seems to work with "render custom depth". How can I desaturate everything except the particule system ? Can you help me ?
[Edit] As you can see the post process works with the mesh but not with the particles
normal vision : particle system custom depth vision mesh custom depth vision
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