Free Look camera

Now, my aim is to create free look camera or a flaying camera. Without the need of ground to move somewhat like the camera movement while in the unreal editor in the 3d viewport. No character meshes and no collisions (yet).

I used the Character blueprint but the thing is that it only moves properly when on the ground. While if I fly away things start to get very awkward.

I tried creating a new blueprint with consisting only of a camera but then I cannot set movement.

I also tried playing with gravity but still no luck. Any help on how to create this.

Hey, I’d like to see a good answer on that one, as I haven’t worked much with cameras yet, one good example is the SillyGeo example project, and there’s a video about how it’s made too, there he makes the camera zoom out and in based on Character movement, while he is moving it zooms out , and while he is idle it zooms in. You can find it in your UE4Launcher–>Learn .

Id love to see other folks ideas as well!
So far…Ive gotten-
My Camera to swivel
Boom to swivel
Camera to rotate itself
Camera to pitch and roll
Camera to follow me on the ground like a pet
Camera to just fly away on its own
Camera to dissapear
ect ect ect… lol