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Free Look camera

Now, my aim is to create free look camera or a flaying camera. Without the need of ground to move somewhat like the camera movement while in the unreal editor in the 3d viewport. No character meshes and no collisions (yet).

I used the Character blueprint but the thing is that it only moves properly when on the ground. While if I fly away things start to get very awkward.

I tried creating a new blueprint with consisting only of a camera but then I cannot set movement.

I also tried playing with gravity but still no luck. Any help on how to create this.

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asked Apr 02 '15 at 06:20 PM in Everything Else

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avatar image Jurif Apr 03 '15 at 01:45 PM

Hey, I'd like to see a good answer on that one, as I haven't worked much with cameras yet, one good example is the SillyGeo example project, and there's a video about how it's made too, there he makes the camera zoom out and in based on Character movement, while he is moving it zooms out , and while he is idle it zooms in. You can find it in your UE4Launcher-->Learn .

avatar image Ezmodepvp Jan 18 '17 at 09:51 AM

Id love to see other folks ideas as well! So far....Ive gotten- My Camera to swivel Boom to swivel Camera to rotate itself Camera to pitch and roll Camera to follow me on the ground like a pet Camera to just fly away on its own Camera to dissapear ect ect ect... lol

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