x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

can't play or compile anything in Blueprtint please help!

I do not know why it crashes if I adjust the blueprints, compiling or playing project map please help me :(!

MachineId:E5BCD1544FDBC70594CB139C356DDC3B EpicAccountId:ab0772c7e54c4b83bb97d41aa249cab4

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: TargetDelegate [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp] [Line: 5407]

KERNELBASE + 37901 bytes UE4Editor_Core + 3092349 bytes UE4Editor_Core + 1597688 bytes UE4Editor_Core + 1479058 bytes UE4Editor_UnrealEd + 9502651 bytes UE4Editor_Engine + 5012673 bytes UE4Editor_UnrealEd + 9881575 bytes UE4Editor_UnrealEd + 4557402 bytes UE4Editor_UnrealEd + 4660963 bytes UE4Editor_UnrealEd + 1801811 bytes UE4Editor_UnrealEd + 6686342 bytes UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214] UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]


Log file open, 03/15/15 20:12:15 LogInit:Display: Running engine for game: ThirdpersonC LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6 LogInit: API Version: 2369412 LogInit: Compiled (64-bit): Dec 11 2014 21:31:39 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.6 LogInit: Command line:
LogInit: Base directory: G:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/ LogInit: Rocket: 1 [2015.03.15-20.12.15:267][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads. [2015.03.15-20.12.15:316][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.03.15-20.12.15:335][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.03.15-20.12.15:345][ 0]LogInit: Object subsystem initialized [2015.03.15-20.12.15:347][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.03.15-20.12.15:347][ 0]LogConsoleResponse:Warning: Found in ini file 'H:/Unreal Projects/ThirdpersonC/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.03.15-20.12.15:347][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.03.15-20.12.15:347][ 0]LogConsoleResponse:Warning: Found in ini file 'H:/Unreal Projects/ThirdpersonC/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.03.15-20.12.15:347][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability) [2015.03.15-20.12.15:347][ 0]LogInit: Selected Device Profile: [Windows] [2015.03.15-20.12.15:347][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.03.15-20.12.15:353][ 0]LogInit: Computer: HIGH-END [2015.03.15-20.12.15:353][ 0]LogInit: User: Shai [2015.03.15-20.12.15:353][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.03.15-20.12.15:353][ 0]LogInit: High frequency timer resolution =3.919443 MHz [2015.03.15-20.12.15:353][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB [2015.03.15-20.12.15:353][ 0]LogMemory: Platform Memory Stats for Windows [2015.03.15-20.12.15:353][ 0]LogMemory: Process Physical Memory: 51.06 MB used, 51.06 MB peak [2015.03.15-20.12.15:353][ 0]LogMemory: Process Virtual Memory: 27.07 MB used, 27.07 MB peak [2015.03.15-20.12.15:353][ 0]LogMemory: Physical Memory: 6089.09 MB used, 8174.10 MB total [2015.03.15-20.12.15:354][ 0]LogMemory: Virtual Memory: 266.04 MB used, 8388608.00 MB total [2015.03.15-20.12.15:378][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R9 200 Series (Feature Level 11_0) [2015.03.15-20.12.15:378][ 0]LogD3D11RHI: Adapter has 4073MB of dedicated video memory, 0MB of dedicated system memory, and 3831MB of shared system memory, 2 output[s] [2015.03.15-20.12.15:378][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.03.15-20.12.15:387][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2015.03.15-20.12.15:392][ 0]LogD3D11RHI: Async texture creation disabled: no driver support [2015.03.15-20.12.15:446][ 0]LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used. [2015.03.15-20.12.15:596][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.03.15-20.12.21:218][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.03.15-20.12.21:694][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.03.15-20.12.21:752][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.03.15-20.12.21:817][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 39MB C:/Users/Shai/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc. [2015.03.15-20.12.21:817][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Shai/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc [2015.03.15-20.12.21:817][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file H:/Unreal Projects/ThirdpersonC/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.03.15-20.12.21:817][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.03.15-20.12.21:882][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp. [2015.03.15-20.12.21:893][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Shai/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.03.15-20.12.22:069][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found [2015.03.15-20.12.22:226][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.03.15-20.12.22:226][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.03.15-20.12.22:654][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.03.15-20.12.22:717][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' [2015.03.15-20.12.23:581][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.03.15-20.12.23:745][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for H:/Unreal Projects/ThirdpersonC/Binaries/Win64. Error: 0 [2015.03.15-20.12.23:892][ 0]SourceControl: Info Source control is disabled [2015.03.15-20.12.23:892][ 0]SourceControl: Info Source control is disabled [2015.03.15-20.12.23:900][ 0]SourceControl: Info Source control is disabled [2015.03.15-20.12.24:028][ 0]LogObj: 23754 objects as part of root set at end of initial load. [2015.03.15-20.12.24:028][ 0]LogUObjectAllocator: 5168128 out of 0 bytes used by permanent object pool. [2015.03.15-20.12.24:090][ 0]LogEngine: Initializing Engine... [2015.03.15-20.12.24:253][ 0]LogInit: XAudio2 using 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [2015.03.15-20.12.24:264][ 0]LogInit: FAudioDevice initialized. [2015.03.15-20.12.24:287][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.03.15-20.12.24:328][ 0]LogDerivedDataCache: Saved boot cache 0.04s 39MB C:/Users/Shai/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc. [2015.03.15-20.12.24:338][ 0]LogInit: Texture streaming: Enabled [2015.03.15-20.12.24:367][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.03.15-20.12.24:367][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6 [2015.03.15-20.12.24:368][ 0]LogAnalytics: SetUserId dbd4608010dacc5897e145ea42bc49dc [2015.03.15-20.12.24:368][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release] [2015.03.15-20.12.24:390][ 0]LogInit: Transaction tracking system initialized [2015.03.15-20.12.24:491][ 0]BlueprintLog: New page: Editor Load [2015.03.15-20.12.24:522][ 0]LogAssetRegistry: FAssetRegistry took 0.0099 seconds to start up [2015.03.15-20.12.24:522][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 [2015.03.15-20.12.25:080][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.03.15-20.12.25:461][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.03.15-20.12.25:642][ 0]LogConsoleResponse:Display: [2015.03.15-20.12.25:687][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.03.15-20.12.25:874][ 0]SourceControl: Info Source control is disabled [2015.03.15-20.12.25:874][ 0]Cmd: MAP LOAD FILE="H:/Unreal Projects/ThirdpersonC/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 [2015.03.15-20.12.25:874][ 0]LogEditorServer:Warning: Can't find file 'H:/Unreal Projects/ThirdpersonC/Content/Maps/Example_Map.umap' [2015.03.15-20.12.25:874][ 0]Cmd: MAP CHECKDEP [2015.03.15-20.12.25:874][ 0]MapCheck: New page: Untitled_0 - 15 Mar 2015 20:12:25 [2015.03.15-20.12.25:964][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 90.043ms to complete. [2015.03.15-20.12.25:964][ 0]LogFileHelpers: Loading map 'Example_Map' took 0.091 [2015.03.15-20.12.26:104][ 0]LogCollectionManager: Loaded 0 collections in 0.000952 seconds [2015.03.15-20.12.26:295][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.03.15-20.12.26:317][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2015.03.15-20.12.26:348][ 0]LogLoad: Full Startup: 13.31 seconds (BP compile: 0.00 seconds) [2015.03.15-20.12.26:692][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Character/AI/Enemey_guard_Green_emblem' [2015.03.15-20.12.26:844][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1520x1264. [2015.03.15-20.12.28:795][ 6]LogAssetRegistry: Asset discovery search completed in 4.2823 seconds [2015.03.15-20.12.28:806][ 6]LogAnalytics: Event Editor.Usage.AssetClasses has too many attributes (45). May be truncated at the collector. [2015.03.15-20.12.59:795][ 99]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Maps' [2015.03.15-20.13.05:591][118]LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/StarterContent/Particles/P_Fire.P_Fire Component=/Game/Maps/Medival_map_2.Medival_map_2:PersistentLevel.P_Fire_8.ParticleSystemComponent0 [2015.03.15-20.13.05:596][118]LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/StarterContent/Particles/P_Fire.P_Fire Component=/Game/Maps/Medival_map_2.Medival_map_2:PersistentLevel.P_Fire2_2.ParticleSystemComponent0 [2015.03.15-20.13.05:596][118]LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/StarterContent/Particles/P_Fire.P_Fire Component=/Game/Maps/Medival_map_2.Medival_map_2:PersistentLevel.P_Fire3.ParticleSystemComponent0 [2015.03.15-20.13.05:597][118]LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/StarterContent/Particles/P_Fire.P_Fire Component=/Game/Maps/Medival_map_2.Medival_map_2:PersistentLevel.P_Fire4.ParticleSystemComponent0 [2015.03.15-20.13.05:704][118]Cmd: MAP LOAD FILE="H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap" TEMPLATE=0 SHOWPROGRESS=1 [2015.03.15-20.13.05:704][118]LightingResults: New page: Lighting Build [2015.03.15-20.13.05:744][118]LoadErrors: New page: Loading map: Medival_map_2.umap [2015.03.15-20.13.05:744][118]MapCheck: New page: Map Check [2015.03.15-20.13.05:744][118]LightingResults: New page: Lighting Build [2015.03.15-20.13.05:760][118]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000015649940 [2015.03.15-20.13.05:890][118]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.03.15-20.13.05:891][118]LogAIModule: Creating AISystem for world Medival_map_2 [2015.03.15-20.13.05:933][118]Cmd: MAP CHECKDEP [2015.03.15-20.13.05:933][118]MapCheck: New page: Medival_map_2 - 15 Mar 2015 20:13:05 [2015.03.15-20.13.06:066][118]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 133.473ms to complete. [2015.03.15-20.13.06:068][118]LogFileHelpers: Loading map 'Medival_map_2' took 0.366 [2015.03.15-20.13.06:158][119]Cmd: UpdateLandscapeEditorData -warnings [2015.03.15-20.13.06:159][119]Cmd: UpdateLandscapeEditorData [2015.03.15-20.13.17:035][840]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Character' [2015.03.15-20.13.18:290][957]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Character/AI' [2015.03.15-20.13.19:203][ 47]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' [2015.03.15-20.13.20:657][182]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Animations' [2015.03.15-20.13.21:516][257]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Character' [2015.03.15-20.13.24:037][489]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' [2015.03.15-20.13.25:813][602]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints/Texts' [2015.03.15-20.15.14:751][649]LogRenderer:Warning: Reallocating scene render targets to support 1856x1264. [2015.03.15-20.15.39:177][232]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting. [2015.03.15-20.15.39:177][232]LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_0) Not registered. Aborting. [2015.03.15-20.15.43:854][370]BlueprintLog: New page: Compile Text3 [2015.03.15-20.15.43:959][370]BlueprintEditorCompileResults: Info [0210.92] Compile of Text3 successful! [in 100 ms] [2015.03.15-20.15.44:837][391]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Texts/Text3" FILE="H:/Unreal Projects/ThirdpersonC/Content/Blueprints/Texts/Text3.uasset" SILENT=true [2015.03.15-20.15.45:145][391]LogSavePackage: Save=306.603516ms [2015.03.15-20.15.45:145][391]LogSavePackage: Moving 'H:/Unreal Projects/ThirdpersonC/Saved/Text30BA499674DB30D651BE6D6AC35FB70E5.tmp' to 'H:/Unreal Projects/ThirdpersonC/Content/Blueprints/Texts/Text3.uasset' [2015.03.15-20.15.57:816][216]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall1_el17) [2015.03.15-20.15.57:826][216]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.15.59:288][280]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall1_el17) [2015.03.15-20.15.59:298][280]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.16.01:746][418]LogEditorViewport: Clicking on Actor (LMB): TriggerBox (Insturction Box 1) [2015.03.15-20.16.01:755][418]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.19.12:320][934]BlueprintLog: New page: Compile Text3 [2015.03.15-20.19.12:407][934]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002D4585E0 [2015.03.15-20.19.12:431][934]BlueprintEditorCompileResults: Info [0419.38] Compile of Text3 successful! [in 107 ms] [2015.03.15-20.21.44:043][419]BlueprintLog: New page: Compile Medival_map_2 [2015.03.15-20.21.44:150][419]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_1) Not registered. Aborting. [2015.03.15-20.21.44:150][419]LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_1) Not registered. Aborting. [2015.03.15-20.21.44:179][419]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002F1A8AE0 [2015.03.15-20.21.44:203][419]BlueprintEditorCompileResults: Info [0571.15] Compile of Medival_map_2 successful! [in 133 ms] [2015.03.15-20.22.04:259][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Texts/Text3" FILE="H:/Unreal Projects/ThirdpersonC/Content/Blueprints/Texts/Text3.uasset" SILENT=true [2015.03.15-20.22.04:632][626]LogSavePackage: Save=324.091461ms [2015.03.15-20.22.04:632][626]LogSavePackage: Moving 'H:/Unreal Projects/ThirdpersonC/Saved/Text38687567E4547C622353B6C9A20414FB0.tmp' to 'H:/Unreal Projects/ThirdpersonC/Content/Blueprints/Texts/Text3.uasset' [2015.03.15-20.22.04:779][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Medival_map_2" FILE="H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2015.03.15-20.22.07:482][626]LogSavePackage: Save=2612.617432ms [2015.03.15-20.22.07:482][626]LogSavePackage: Moving 'H:/Unreal Projects/ThirdpersonC/Saved/Medival_map_22C06FC4C4044DDF0400145867F3A3191.tmp' to 'H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap' [2015.03.15-20.22.07:522][626]LogFileHelpers: Saving map 'Medival_map_2' took 2.887 [2015.03.15-20.22.12:352][885]BlueprintLog: New page: Pre-PIE auto-recompile [2015.03.15-20.22.12:355][885]LogPlayLevel: [PIE] Compiling Tutorial_BP_MacroLib before PIE... [2015.03.15-20.22.12:812][885]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE... [2015.03.15-20.22.12:961][885]LogPlayLevel: PIE: Blueprint regeneration took 609 ms (2 blueprints) [2015.03.15-20.22.12:961][885]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:22:12) [2015.03.15-20.22.13:089][885]LogPlayLevel: PIE: StaticDuplicateObject took: (0.127654s) [2015.03.15-20.22.13:090][885]LogPlayLevel: PIE: World Init took: (0.000803s) [2015.03.15-20.22.13:090][885]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.128936s) [2015.03.15-20.22.13:149][885]LogWorld: Game class is 'Proto_Gamemode1_C' [2015.03.15-20.22.13:152][885]LogAIModule: Creating AISystem for world Medival_map_2 [2015.03.15-20.22.13:174][885]LogWorld:Warning: WARNING - PATHS MAY NOT BE VALID [2015.03.15-20.22.13:174][885]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.22.13 [2015.03.15-20.22.13:176][885]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_0 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there's your problem [2015.03.15-20.22.13:179][885]LogWorld: Bringing up level for play took: 0.026549 [2015.03.15-20.22.13:180][885]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_0.CharacterMesh0.Proto_AB_C_0 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.22.13:180][885]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.22.13:180][885]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_0.CharacterMesh0.Proto_AB_C_0 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.22.13:180][885]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.22.13:181][885]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_0.CharacterMesh0.Proto_AB_C_0 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.22.13:181][885]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.22.13:181][885]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_0.CharacterMesh0.Proto_AB_C_0 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.22.13:181][885]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.22.13:184][885]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 1.625 [2015.03.15-20.22.18:162][219]LogBlueprintUserMessages: Use the action key F [2015.03.15-20.22.21:160][417]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002ED20D60 [2015.03.15-20.22.25:529][522]LogEditorViewport: Clicking on Actor (LMB): Text3_C (Text3) [2015.03.15-20.22.53:767][ 71]BlueprintLog: New page: Pre-PIE auto-recompile [2015.03.15-20.22.53:786][ 71]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE... [2015.03.15-20.22.53:929][ 71]LogPlayLevel: PIE: Blueprint regeneration took 162 ms (1 blueprints) [2015.03.15-20.22.53:929][ 71]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:22:53) [2015.03.15-20.22.54:054][ 71]LogPlayLevel: PIE: StaticDuplicateObject took: (0.124040s) [2015.03.15-20.22.54:055][ 71]LogPlayLevel: PIE: World Init took: (0.000846s) [2015.03.15-20.22.54:055][ 71]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.125330s) [2015.03.15-20.22.54:096][ 71]LogWorld: Game class is 'Proto_Gamemode1_C' [2015.03.15-20.22.54:099][ 71]LogAIModule: Creating AISystem for world Medival_map_2 [2015.03.15-20.22.54:122][ 71]LogWorld:Warning: WARNING - PATHS MAY NOT BE VALID [2015.03.15-20.22.54:122][ 71]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.22.54 [2015.03.15-20.22.54:124][ 71]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_1 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there's your problem [2015.03.15-20.22.54:126][ 71]LogWorld: Bringing up level for play took: 0.027178 [2015.03.15-20.22.54:127][ 71]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_1.CharacterMesh0.Proto_AB_C_1 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.22.54:127][ 71]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.22.54:127][ 71]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_1.CharacterMesh0.Proto_AB_C_1 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.22.54:127][ 71]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.22.54:128][ 71]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_1.CharacterMesh0.Proto_AB_C_1 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.22.54:128][ 71]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.22.54:128][ 71]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_1.CharacterMesh0.Proto_AB_C_1 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.22.54:128][ 71]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.22.54:131][ 71]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 0.571 [2015.03.15-20.22.57:915][313]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002EC694E0 [2015.03.15-20.23.06:686][552]LogEditorViewport: Clicking on Actor (LMB): Text3_C (Text3) [2015.03.15-20.23.09:891][692]BlueprintLog: New page: Pre-PIE auto-recompile [2015.03.15-20.23.09:910][692]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE... [2015.03.15-20.23.10:053][692]LogPlayLevel: PIE: Blueprint regeneration took 161 ms (1 blueprints) [2015.03.15-20.23.10:053][692]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:23:10) [2015.03.15-20.23.10:163][692]LogPlayLevel: PIE: StaticDuplicateObject took: (0.109961s) [2015.03.15-20.23.10:164][692]LogPlayLevel: PIE: World Init took: (0.000820s) [2015.03.15-20.23.10:164][692]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.111108s) [2015.03.15-20.23.10:203][692]LogWorld: Game class is 'Proto_Gamemode1_C' [2015.03.15-20.23.10:206][692]LogAIModule: Creating AISystem for world Medival_map_2 [2015.03.15-20.23.10:228][692]LogWorld:Warning: WARNING - PATHS MAY NOT BE VALID [2015.03.15-20.23.10:228][692]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.23.10 [2015.03.15-20.23.10:229][692]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_2 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there's your problem [2015.03.15-20.23.10:232][692]LogWorld: Bringing up level for play took: 0.025897 [2015.03.15-20.23.10:233][692]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_2.CharacterMesh0.Proto_AB_C_2 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.23.10:233][692]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.23.10:233][692]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_2.CharacterMesh0.Proto_AB_C_2 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.23.10:233][692]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.23.10:234][692]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_2.CharacterMesh0.Proto_AB_C_2 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.23.10:234][692]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.23.10:234][692]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_2.CharacterMesh0.Proto_AB_C_2 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.23.10:234][692]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.23.10:237][692]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 0.676 [2015.03.15-20.23.35:583][389]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000034A63EC0 [2015.03.15-20.24.35:140][593]BlueprintLog: New page: Pre-PIE auto-recompile [2015.03.15-20.24.35:160][593]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE... [2015.03.15-20.24.35:300][593]LogPlayLevel: PIE: Blueprint regeneration took 159 ms (1 blueprints) [2015.03.15-20.24.35:300][593]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:24:35) [2015.03.15-20.24.35:416][593]LogPlayLevel: PIE: StaticDuplicateObject took: (0.115231s) [2015.03.15-20.24.35:416][593]LogPlayLevel: PIE: World Init took: (0.000832s) [2015.03.15-20.24.35:417][593]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.116423s) [2015.03.15-20.24.35:444][593]LogWorld: Game class is 'Proto_Gamemode1_C' [2015.03.15-20.24.35:447][593]LogAIModule: Creating AISystem for world Medival_map_2 [2015.03.15-20.24.35:469][593]LogWorld:Warning: WARNING - PATHS MAY NOT BE VALID [2015.03.15-20.24.35:469][593]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.24.35 [2015.03.15-20.24.35:470][593]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_3 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there's your problem [2015.03.15-20.24.35:473][593]LogWorld: Bringing up level for play took: 0.025550 [2015.03.15-20.24.35:474][593]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_3.CharacterMesh0.Proto_AB_C_3 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.24.35:474][593]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.24.35:474][593]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_3.CharacterMesh0.Proto_AB_C_3 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.24.35:474][593]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.24.35:475][593]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_3.CharacterMesh0.Proto_AB_C_3 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.24.35:475][593]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.24.35:475][593]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_3.CharacterMesh0.Proto_AB_C_3 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.24.35:475][593]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.24.35:478][593]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 -0.085 [2015.03.15-20.24.36:944][684]LogBlueprintUserMessages: Use the action key F [2015.03.15-20.24.52:974][777]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001A86FCE0 [2015.03.15-20.24.56:772][868]BlueprintLog: New page: Pre-PIE auto-recompile [2015.03.15-20.24.56:780][868]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE... [2015.03.15-20.24.56:921][868]LogPlayLevel: PIE: Blueprint regeneration took 148 ms (1 blueprints) [2015.03.15-20.24.56:921][868]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:24:56) [2015.03.15-20.24.57:036][868]LogPlayLevel: PIE: StaticDuplicateObject took: (0.115052s) [2015.03.15-20.24.57:037][868]LogPlayLevel: PIE: World Init took: (0.000851s) [2015.03.15-20.24.57:038][868]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.116265s) [2015.03.15-20.24.57:065][868]LogWorld: Game class is 'Proto_Gamemode1_C' [2015.03.15-20.24.57:068][868]LogAIModule: Creating AISystem for world Medival_map_2 [2015.03.15-20.24.57:090][868]LogWorld:Warning: WARNING - PATHS MAY NOT BE VALID [2015.03.15-20.24.57:090][868]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.24.57 [2015.03.15-20.24.57:092][868]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_4 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there's your problem [2015.03.15-20.24.57:094][868]LogWorld: Bringing up level for play took: 0.026384 [2015.03.15-20.24.57:095][868]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_4.CharacterMesh0.Proto_AB_C_4 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.24.57:095][868]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.24.57:095][868]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_4.CharacterMesh0.Proto_AB_C_4 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.24.57:095][868]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.24.57:096][868]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_4.CharacterMesh0.Proto_AB_C_4 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.24.57:096][868]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.24.57:096][868]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_4.CharacterMesh0.Proto_AB_C_4 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.24.57:096][868]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.24.57:099][868]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 -0.464 [2015.03.15-20.25.15:046][871]LogBlueprintUserMessages: Use the action key F [2015.03.15-20.25.22:518][365]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002F039C60 [2015.03.15-20.25.24:215][406]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Medival_map_2" FILE="H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2015.03.15-20.25.26:867][406]LogSavePackage: Save=2622.363770ms [2015.03.15-20.25.26:867][406]LogSavePackage: Moving 'H:/Unreal Projects/ThirdpersonC/Saved/Medival_map_2157BA0AC420D753F15EDE6B1649FC4A7.tmp' to 'H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap' [2015.03.15-20.25.26:904][406]LogFileHelpers: Saving map 'Medival_map_2' took 2.836 [2015.03.15-20.26.56:027][416]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Rock1) [2015.03.15-20.26.56:038][416]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.01:926][701]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.01:947][701]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.16:650][537]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.16:671][537]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.20:430][741]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Rock109) [2015.03.15-20.27.20:440][741]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.23:070][836]Cmd: ACTOR MIRROR X=-1 [2015.03.15-20.27.24:500][923]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.24:522][923]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.42:387][ 4]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Rock110) [2015.03.15-20.27.42:396][ 4]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.44:553][135]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Rock109) [2015.03.15-20.27.44:563][135]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.54:412][718]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Rock110) [2015.03.15-20.27.54:422][718]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.57:484][902]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.27.57:505][902]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.28.09:885][606]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Dock2) [2015.03.15-20.28.09:894][606]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.28.11:136][659]BlueprintLog: New page: Pre-PIE auto-recompile [2015.03.15-20.28.11:144][659]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE... [2015.03.15-20.28.11:290][659]LogPlayLevel: PIE: Blueprint regeneration took 153 ms (1 blueprints) [2015.03.15-20.28.11:290][659]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:28:11) [2015.03.15-20.28.11:406][659]LogPlayLevel: PIE: StaticDuplicateObject took: (0.115805s) [2015.03.15-20.28.11:407][659]LogPlayLevel: PIE: World Init took: (0.000814s) [2015.03.15-20.28.11:407][659]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.117064s) [2015.03.15-20.28.11:444][659]LogWorld: Game class is 'Proto_Gamemode1_C' [2015.03.15-20.28.11:447][659]LogAIModule: Creating AISystem for world Medival_map_2 [2015.03.15-20.28.11:469][659]LogWorld:Warning: WARNING - PATHS MAY NOT BE VALID [2015.03.15-20.28.11:469][659]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.28.11 [2015.03.15-20.28.11:470][659]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_5 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there's your problem [2015.03.15-20.28.11:473][659]LogWorld: Bringing up level for play took: 0.025822 [2015.03.15-20.28.11:474][659]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_5.CharacterMesh0.Proto_AB_C_5 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.28.11:474][659]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.28.11:474][659]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_5.CharacterMesh0.Proto_AB_C_5 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.28.11:474][659]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.28.11:475][659]LogScript:Warning: Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_5.CharacterMesh0.Proto_AB_C_5 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6 [2015.03.15-20.28.11:475][659]PIE:Error: Error Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue' from node Set Direction in blueprint Proto_AB [2015.03.15-20.28.11:475][659]LogScript:Warning: Accessed None Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_5.CharacterMesh0.Proto_AB_C_5 Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC [2015.03.15-20.28.11:475][659]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB [2015.03.15-20.28.11:478][659]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 -0.091 [2015.03.15-20.28.12:593][736]LogBlueprintUserMessages: Guard AI sees you [2015.03.15-20.28.19:170][243]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.28.19:260][243]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000044FA7CE0 [2015.03.15-20.28.27:300][436]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Medival_map_2" FILE="H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2015.03.15-20.28.29:949][436]LogSavePackage: Save=2562.471680ms [2015.03.15-20.28.29:949][436]LogSavePackage: Moving 'H:/Unreal Projects/ThirdpersonC/Saved/Medival_map_241026C2E41E70F4F0A06C9BA4F8D07FF.tmp' to 'H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap' [2015.03.15-20.28.29:987][436]LogFileHelpers: Saving map 'Medival_map_2' took 2.833 [2015.03.15-20.40.22:523][262]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Chimn) [2015.03.15-20.40.22:948][262]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.40.56:926][291]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Tree23) [2015.03.15-20.40.56:935][291]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.40.57:729][339]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.40.58:468][381]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.40.59:233][426]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.40.59:864][463]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.00:482][499]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.01:172][539]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.01:689][568]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.02:147][591]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.02:684][621]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.03:130][644]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.03:754][679]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.04:256][705]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.04:724][729]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.05:124][749]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.05:566][772]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.06:046][797]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.06:855][842]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.07:563][880]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.07:984][901]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.08:539][930]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.09:404][977]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.11:729][ 80]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.11:751][ 80]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.16:349][308]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Tree68) [2015.03.15-20.41.16:360][308]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.18:837][373]Cmd: ACTOR MIRROR Y=-1 [2015.03.15-20.41.40:312][537]Cmd: TRANSACTION UNDO [2015.03.15-20.41.40:312][537]LogEditorTransaction: Undo Move Actors [2015.03.15-20.41.40:724][537]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.41:776][559]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Tree77) [2015.03.15-20.41.41:785][559]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.42:728][584]Cmd: TRANSACTION UNDO [2015.03.15-20.41.42:728][584]LogEditorTransaction: Undo Clicking on Actors [2015.03.15-20.41.42:740][584]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.47:950][756]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.41.47:973][756]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.42.05:036][660]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall1_el95) [2015.03.15-20.42.05:045][660]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.42.06:318][738]Cmd: DELETE [2015.03.15-20.42.06:318][738]Cmd: ACTOR DELETE [2015.03.15-20.42.06:346][738]LogEditorActor: Deleted Actor: StaticMeshActor [2015.03.15-20.42.06:380][738]LogEditorActor: Deleted 1 Actors (0.048 secs) [2015.03.15-20.42.17:979][715]Cmd: TRANSACTION UNDO [2015.03.15-20.42.17:979][715]LogEditorTransaction: Undo Delete Actors [2015.03.15-20.42.18:413][715]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.42.19:108][728]Cmd: TRANSACTION UNDO [2015.03.15-20.42.19:108][728]LogEditorTransaction: Undo Clicking on Actors [2015.03.15-20.42.19:120][728]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.42.34:929][467]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.42.34:953][467]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.42.49:053][154]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Tree116) [2015.03.15-20.42.49:063][154]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.42.49:855][195]Cmd: DELETE [2015.03.15-20.42.49:855][195]Cmd: ACTOR DELETE [2015.03.15-20.42.49:863][195]LogEditorActor: Deleted Actor: StaticMeshActor [2015.03.15-20.42.49:896][195]LogEditorActor: Deleted 1 Actors (0.041 secs) [2015.03.15-20.43.01:529][ 11]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Rock13) [2015.03.15-20.43.01:540][ 11]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.43.02:856][ 87]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.43.02:877][ 87]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.03.15-20.43.10:521][535]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/SciFiWeapDark' [2015.03.15-20.43.11:223][577]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/ProtoCharacters' [2015.03.15-20.43.43:479][ 43]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Medival_map_2" FILE="H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2015.03.15-20.43.46:936][ 43]LogSavePackage: Save=2619.478027ms [2015.03.15-20.43.46:936][ 43]LogSavePackage: Moving 'H:/Unreal Projects/ThirdpersonC/Saved/Medival_map_2C18A42534DA8A35D3995F0AEE006A01F.tmp' to 'H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap' [2015.03.15-20.43.46:978][ 43]LogFileHelpers: Saving map 'Medival_map_2' took 3.712 [2015.03.16-00.06.45:297][733]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.03.16-00.18.02:111][720]Cmd: QUIT_EDITOR [2015.03.16-00.18.02:682][720]LogExit: Preparing to exit. [2015.03.16-00.18.04:313][720]LogExit: Editor shut down [2015.03.16-00.18.04:313][720]LogExit: Transaction tracking system shut down [2015.03.16-00.18.04:318][720]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001CC6D760 [2015.03.16-00.18.04:319][720]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000024A1CE00 [2015.03.16-00.18.04:320][720]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000249E3C40 [2015.03.16-00.18.04:321][720]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000004C77C40 [2015.03.16-00.18.04:322][720]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001D954400 [2015.03.16-00.18.05:373][720]LogExit: Object subsystem successfully closed. [2015.03.16-00.18.06:138][720]LogModuleManager: Shutting down and abandoning module StatsViewer (172) [2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (171) [2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module CrashTracker (170) [2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module SuperSearch (169) [2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module SceneOutliner (168) [2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module EditorWidgets (167) [2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module CollectionManager (166) [2015.03.16-00.18.06:167][720]LogModuleManager: Shutting down and abandoning module FoliageEdit (165) [2015.03.16-00.18.06:170][720]LogModuleManager: Shutting down and abandoning module LandscapeEditor (164) [2015.03.16-00.18.06:193][720]LogModuleManager: Shutting down and abandoning module MeshPaint (163) [2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module ActorPickerMode (162) [2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module GeometryMode (161) [2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module TextureAlignMode (160) [2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module BspMode (159) [2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module PlacementMode (158) [2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module AutomationWorker (157) [2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module CharacterAI (156) [2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (155) [2015.03.16-00.18.06:211][720]LogModuleManager: Shutting down and abandoning module IntroTutorials (154) [2015.03.16-00.18.06:254][720]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (153) [2015.03.16-00.18.06:254][720]LogModuleManager: Shutting down and abandoning module HardwareTargeting (152) [2015.03.16-00.18.06:254][720]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (151) [2015.03.16-00.18.06:254][720]LogModuleManager: Shutting down and abandoning module UndoHistory (150) [2015.03.16-00.18.06:274][720]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (149) [2015.03.16-00.18.06:274][720]LogModuleManager: Shutting down and abandoning module UserFeedback (148) [2015.03.16-00.18.06:274][720]LogModuleManager: Shutting down and abandoning module XmlParser (147) [2015.03.16-00.18.06:286][720]LogModuleManager: Shutting down and abandoning module Blutility (146) [2015.03.16-00.18.06:286][720]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (145) [2015.03.16-00.18.06:286][720]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (144) [2015.03.16-00.18.06:286][720]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (143) [2015.03.16-00.18.06:292][720]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (142) [2015.03.16-00.18.06:292][720]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (141) [2015.03.16-00.18.06:310][720]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (140) [2015.03.16-00.18.06:310][720]LogModuleManager: Shutting down and abandoning module InputBindingEditor (139) [2015.03.16-00.18.06:336][720]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (138) [2015.03.16-00.18.06:336][720]LogModuleManager: Shutting down and abandoning module SettingsEditor (137) [2015.03.16-00.18.06:346][720]LogModuleManager: Shutting down and abandoning module ProjectLauncher (136) [2015.03.16-00.18.06:373][720]LogModuleManager: Shutting down and abandoning module SessionFrontend (135) [2015.03.16-00.18.06:391][720]LogModuleManager: Shutting down and abandoning module ProfilerClient (134) [2015.03.16-00.18.06:410][720]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (133) [2015.03.16-00.18.06:410][720]LogModuleManager: Shutting down and abandoning module DeviceManager (132) [2015.03.16-00.18.06:428][720]LogModuleManager: Shutting down and abandoning module AutomationController (131) [2015.03.16-00.18.06:447][720]LogModuleManager: Shutting down and abandoning module AutomationWindow (130) [2015.03.16-00.18.06:469][720]LogModuleManager: Shutting down and abandoning module Layers (129) [2015.03.16-00.18.06:499][720]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (128) [2015.03.16-00.18.06:499][720]LogModuleManager: Shutting down and abandoning module DetailCustomizations (127) [2015.03.16-00.18.06:499][720]LogModuleManager: Shutting down and abandoning module PackagesDialog (126) [2015.03.16-00.18.06:499][720]LogModuleManager: Shutting down and abandoning module AssetRegistry (125) [2015.03.16-00.18.06:590][720]LogModuleManager: Shutting down and abandoning module Persona (124) [2015.03.16-00.18.06:613][720]LogModuleManager: Shutting down and abandoning module Kismet (123) [2015.03.16-00.18.06:633][720]LogModuleManager: Shutting down and abandoning module GraphEditor (122) [2015.03.16-00.18.06:633][720]LogModuleManager: Shutting down and abandoning module ClassViewer (121) [2015.03.16-00.18.06:633][720]LogModuleManager: Shutting down and abandoning module Toolbox (120) [2015.03.16-00.18.06:633][720]LogModuleManager: Shutting down and abandoning module ModuleUI (119) [2015.03.16-00.18.06:648][720]LogModuleManager: Shutting down and abandoning module MovieSceneTools (118) [2015.03.16-00.18.06:717][720]LogModuleManager: Shutting down and abandoning module OutputLog (117) [2015.03.16-00.18.06:717][720]LogModuleManager: Shutting down and abandoning module GammaUI (116) [2015.03.16-00.18.06:732][720]LogModuleManager: Shutting down and abandoning module Documentation (115) [2015.03.16-00.18.06:732][720]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (114) [2015.03.16-00.18.06:740][720]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (113) [2015.03.16-00.18.06:740][720]LogModuleManager: Shutting down and abandoning module HTTP (112) [2015.03.16-00.18.06:740][720]LogModuleManager: Shutting down and abandoning module AnalyticsET (111) [2015.03.16-00.18.06:740][720]LogModuleManager: Shutting down and abandoning module Analytics (110) [2015.03.16-00.18.06:740][720]LogModuleManager: Shutting down and abandoning module AITestSuite (109) [2015.03.16-00.18.06:748][720]LogModuleManager: Shutting down and abandoning module AIModule (108) [2015.03.16-00.18.06:758][720]LogModuleManager: Shutting down and abandoning module ProfilerService (107) [2015.03.16-00.18.06:914][720]LogModuleManager: Shutting down and abandoning module TaskGraph (106) [2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module GameplayDebugger (105) [2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module SlateRemote (104) [2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (103) [2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (102) [2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module CableComponent (101) [2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module MessagingDebugger (100) [2015.03.16-00.18.06:979][720]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (99) [2015.03.16-00.18.07:014][720]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (98) [2015.03.16-00.18.07:015][720]LogModuleManager: Shutting down and abandoning module PluginsEditor (97) [2015.03.16-00.18.07:015][720]LogModuleManager: Shutting down and abandoning module EpicSurvey (96) [2015.03.16-00.18.07:015][720]LogModuleManager: Shutting down and abandoning module DesktopPlatform (95) [2015.03.16-00.18.07:035][720]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (94) [2015.03.16-00.18.07:060][720]LogModuleManager: Shutting down and abandoning module UObjectPlugin (93) [2015.03.16-00.18.07:060][720]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (92) [2015.03.16-00.18.07:070][720]LogModuleManager: Shutting down and abandoning module SourceControl (91) [2015.03.16-00.18.07:070][720]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (90) [2015.03.16-00.18.07:079][720]LogModuleManager: Shutting down and abandoning module BlankPlugin (89) [2015.03.16-00.18.07:079][720]LogModuleManager: Shutting down and abandoning module SlateReflector (88) [2015.03.16-00.18.07:088][720]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (87) [2015.03.16-00.18.07:089][720]LogModuleManager: Shutting down and abandoning module HotReload (86) [2015.03.16-00.18.07:089][720]LogModuleManager: Shutting down and abandoning module MainFrame (85) [2015.03.16-00.18.07:089][720]LogModuleManager: Shutting down and abandoning module LevelEditor (84) [2015.03.16-00.18.07:100][720]LogModuleManager: Shutting down and abandoning module ViewportSnapping (83) [2015.03.16-00.18.07:100][720]LogModuleManager: Shutting down and abandoning module SmartSnapping (82) [2015.03.16-00.18.07:112][720]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (81) [2015.03.16-00.18.07:112][720]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (80) [2015.03.16-00.18.07:112][720]LogModuleManager: Shutting down and abandoning module ContentBrowser (79) [2015.03.16-00.18.07:112][720]LogModuleManager: Shutting down and abandoning module Paper2DEditor (78) [2015.03.16-00.18.07:137][720]LogModuleManager: Shutting down and abandoning module ScriptPlugin (77) [2015.03.16-00.18.07:152][720]LogModuleManager: Shutting down and abandoning module UdpMessaging (76) [2015.03.16-00.18.07:253][720]LogModuleManager: Shutting down and abandoning module Paper2D (75) [2015.03.16-00.18.07:268][720]LogModuleManager: Shutting down and abandoning module UE4Game (74) [2015.03.16-00.18.07:268][720]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (73) [2015.03.16-00.18.07:289][720]LogModuleManager: Shutting down and abandoning module Media (72) [2015.03.16-00.18.07:289][720]LogModuleManager: Shutting down and abandoning module WmfMedia (71) [2015.03.16-00.18.07:292][720]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (70) [2015.03.16-00.18.07:292][720]LogModuleManager: Shutting down and abandoning module PropertyEditor (69) [2015.03.16-00.18.07:292][720]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (68) [2015.03.16-00.18.07:338][720]LogModuleManager: Shutting down and abandoning module FunctionalTesting (67) [2015.03.16-00.18.07:344][720]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (66) [2015.03.16-00.18.07:355][720]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (65) [2015.03.16-00.18.07:355][720]LogModuleManager: Shutting down and abandoning module MessageLog (64) [2015.03.16-00.18.07:355][720]LogModuleManager: Shutting down and abandoning module Sequencer (63) [2015.03.16-00.18.07:357][720]LogModuleManager: Shutting down and abandoning module AssetTools (62) [2015.03.16-00.18.07:370][720]LogModuleManager: Shutting down and abandoning module UMGEditor (61) [2015.03.16-00.18.07:414][720]LogModuleManager: Shutting down and abandoning module UMG (60) [2015.03.16-00.18.07:435][720]LogModuleManager: Shutting down and abandoning module Slate (59) [2015.03.16-00.18.07:435][720]LogModuleManager: Shutting down and abandoning module EditorStyle (58) [2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module SessionServices (57) [2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (56) [2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (55) [2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module XAudio2 (54) [2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module Networking (52) [2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module Core (51) [2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module KismetCompiler (50) [2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module PhysXFormats (49) [2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module MeshUtilities (48) [2015.03.16-00.18.07:496][720]LogModuleManager: Shutting down and abandoning module DerivedDataCache (47) [2015.03.16-00.18.07:575][720]LogDerivedDataCache: Shutdown [2015.03.16-00.18.07:575][720]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (46) [2015.03.16-00.18.07:593][720]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (45) [2015.03.16-00.18.07:600][720]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (44) [2015.03.16-00.18.07:625][720]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (43) [2015.03.16-00.18.07:625][720]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (42) [2015.03.16-00.18.07:641][720]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (41) [2015.03.16-00.18.07:641][720]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (40) [2015.03.16-00.18.07:641][720]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (39) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (38) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (37) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (36) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (35) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (34) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Messaging (33) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (32) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (30) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (29) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (28) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (27) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (26) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (25) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (24) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (23) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (22) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module TargetPlatform (21) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module InputCore (20) [2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Settings (19) [2015.03.16-00.18.07:655][720]LogModuleManager: Shutting down and abandoning module ImageWrapper (18) [2015.03.16-00.18.07:655][720]LogModuleManager: Shutting down and abandoning module OculusRift (15) [2015.03.16-00.18.07:665][720]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14) [2015.03.16-00.18.07:665][720]LogModuleManager: Shutting down and abandoning module TextureCompressor (13) [2015.03.16-00.18.07:698][720]LogModuleManager: Shutting down and abandoning module ShaderCore (12) [2015.03.16-00.18.07:698][720]LogModuleManager: Shutting down and abandoning module Landscape (11) [2015.03.16-00.18.07:698][720]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10) [2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9) [2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module D3D11RHI (8) [2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module Renderer (7) [2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module Engine (6) [2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2015.03.16-00.18.07:705][720]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2015.03.16-00.18.07:714][720]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2015.03.16-00.18.07:723][720]LogModuleManager: Shutting down and abandoning module PakFile (1) [2015.03.16-00.18.07:732][720]LogExit: Exiting. [2015.03.16-00.18.07:736][720]Log file closed, 03/16/15 00:18:07

Product Version: Not Selected
Tags:
more ▼

asked Apr 03 '15 at 10:56 AM in Bug Reports

avatar image

Shai88
31 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Shai88,

This is a known crash that's a result of using an Event Dispatcher that's been fixed in 4.7.4. If you're unable to upgrade a copy of your project to 4.7.4, you can try to locate the Blueprint that uses the Event Dispatcher and remove it / recreate it to solve the problem.

Hope that helps!

more ▼

answered Apr 03 '15 at 02:55 PM

avatar image Shai88 Apr 03 '15 at 08:40 PM

thank you so much and very helpful :)!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question