Can't play or compile anything in Blueprtint please help!

I do not know why it crashes if I adjust blueprints, compiling or playing project map please help me :(!

MachineId:E5BCD1544FDBC70594CB139C356DDC3B
EpicAccountId:ab0772c7e54c4b83bb97d41aa249cab4

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: TargetDelegate [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp] [Line: 5407]

KERNELBASE + 37901 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_UnrealEd + 9502651 bytes
UE4Editor_Engine + 5012673 bytes
UE4Editor_UnrealEd + 9881575 bytes
UE4Editor_UnrealEd + 4557402 bytes
UE4Editor_UnrealEd + 4660963 bytes
UE4Editor_UnrealEd + 1801811 bytes
UE4Editor_UnrealEd + 6686342 bytes
UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Log file open, 03/15/15 20:12:15
LogInit:Display: Running engine for game: ThirdpersonC
LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line:
LogInit: Base directory: G:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.03.15-20.12.15:267][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.03.15-20.12.15:316][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.03.15-20.12.15:335][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.03.15-20.12.15:345][ 0]LogInit: Object subsystem initialized
[2015.03.15-20.12.15:347][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.03.15-20.12.15:347][ 0]LogConsoleResponse:Warning: Found in ini file ‘H:/Unreal Projects/ThirdpersonC/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.03.15-20.12.15:347][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.03.15-20.12.15:347][ 0]LogConsoleResponse:Warning: Found in ini file ‘H:/Unreal Projects/ThirdpersonC/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.03.15-20.12.15:347][ 0]LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
[2015.03.15-20.12.15:347][ 0]LogInit: Selected Device Profile: [Windows]
[2015.03.15-20.12.15:347][ 0]LogInit: Applying CVar settings loaded from selected device profile: [Windows]
[2015.03.15-20.12.15:353][ 0]LogInit: Computer: HIGH-END
[2015.03.15-20.12.15:353][ 0]LogInit: User: Shai
[2015.03.15-20.12.15:353][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.03.15-20.12.15:353][ 0]LogInit: High frequency timer resolution =3.919443 MHz
[2015.03.15-20.12.15:353][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
[2015.03.15-20.12.15:353][ 0]LogMemory: Platform Memory Stats for Windows
[2015.03.15-20.12.15:353][ 0]LogMemory: Process Physical Memory: 51.06 MB used, 51.06 MB peak
[2015.03.15-20.12.15:353][ 0]LogMemory: Process Virtual Memory: 27.07 MB used, 27.07 MB peak
[2015.03.15-20.12.15:353][ 0]LogMemory: Physical Memory: 6089.09 MB used, 8174.10 MB total
[2015.03.15-20.12.15:354][ 0]LogMemory: Virtual Memory: 266.04 MB used, 8388608.00 MB total
[2015.03.15-20.12.15:378][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R9 200 Series (Feature Level 11_0)
[2015.03.15-20.12.15:378][ 0]LogD3D11RHI: Adapter has 4073MB of dedicated video memory, 0MB of dedicated system memory, and 3831MB of shared system memory, 2 output[s]
[2015.03.15-20.12.15:378][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.03.15-20.12.15:387][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.03.15-20.12.15:392][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.03.15-20.12.15:446][ 0]LogTextLocalizationManager: requested culture (‘en_GB’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.03.15-20.12.15:596][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.03.15-20.12.21:218][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.15-20.12.21:694][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.15-20.12.21:752][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.03.15-20.12.21:817][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 39MB C:/Users/Shai/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.03.15-20.12.21:817][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Shai/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
[2015.03.15-20.12.21:817][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file H:/Unreal Projects/ThirdpersonC/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.03.15-20.12.21:817][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.03.15-20.12.21:882][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2015.03.15-20.12.21:893][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Shai/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.03.15-20.12.22:069][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = ‘Weapon’ hasn’t been found
[2015.03.15-20.12.22:226][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.03.15-20.12.22:226][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.03.15-20.12.22:654][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.03.15-20.12.22:717][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2015.03.15-20.12.23:581][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.03.15-20.12.23:745][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for H:/Unreal Projects/ThirdpersonC/Binaries/Win64. Error: 0
[2015.03.15-20.12.23:892][ 0]SourceControl: Info Source control is disabled
[2015.03.15-20.12.23:892][ 0]SourceControl: Info Source control is disabled
[2015.03.15-20.12.23:900][ 0]SourceControl: Info Source control is disabled
[2015.03.15-20.12.24:028][ 0]LogObj: 23754 objects as part of root set at end of initial load.
[2015.03.15-20.12.24:028][ 0]LogUObjectAllocator: 5168128 out of 0 bytes used by permanent object pool.
[2015.03.15-20.12.24:090][ 0]LogEngine: Initializing Engine…
[2015.03.15-20.12.24:253][ 0]LogInit: XAudio2 using ‘Realtek Digital Output(Optical) (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2015.03.15-20.12.24:264][ 0]LogInit: FAudioDevice initialized.
[2015.03.15-20.12.24:287][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.03.15-20.12.24:328][ 0]LogDerivedDataCache: Saved boot cache 0.04s 39MB C:/Users/Shai/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.03.15-20.12.24:338][ 0]LogInit: Texture streaming: Enabled
[2015.03.15-20.12.24:367][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.03.15-20.12.24:367][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
[2015.03.15-20.12.24:368][ 0]LogAnalytics: SetUserId dbd4608010dacc5897e145ea42bc49dc
[2015.03.15-20.12.24:368][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.03.15-20.12.24:390][ 0]LogInit: Transaction tracking system initialized
[2015.03.15-20.12.24:491][ 0]BlueprintLog: New page: Editor Load
[2015.03.15-20.12.24:522][ 0]LogAssetRegistry: FAssetRegistry took 0.0099 seconds to start up
[2015.03.15-20.12.24:522][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.03.15-20.12.25:080][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.15-20.12.25:461][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.15-20.12.25:642][ 0]LogConsoleResponse:Display:
[2015.03.15-20.12.25:687][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’ has been saved with empty engine version. asset will be loaded but may be incompatible.
[2015.03.15-20.12.25:874][ 0]SourceControl: Info Source control is disabled
[2015.03.15-20.12.25:874][ 0]Cmd: MAP LOAD FILE=“H:/Unreal Projects/ThirdpersonC/Content/Maps/Example_Map.umap” TEMPLATE=0 SHOWPROGRESS=1
[2015.03.15-20.12.25:874][ 0]LogEditorServer:Warning: Can’t find file ‘H:/Unreal Projects/ThirdpersonC/Content/Maps/Example_Map.umap’
[2015.03.15-20.12.25:874][ 0]Cmd: MAP CHECKDEP
[2015.03.15-20.12.25:874][ 0]MapCheck: New page: Untitled_0 - 15 Mar 2015 20:12:25
[2015.03.15-20.12.25:964][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 90.043ms to complete.
[2015.03.15-20.12.25:964][ 0]LogFileHelpers: Loading map ‘Example_Map’ took 0.091
[2015.03.15-20.12.26:104][ 0]LogCollectionManager: Loaded 0 collections in 0.000952 seconds
[2015.03.15-20.12.26:295][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.03.15-20.12.26:317][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2015.03.15-20.12.26:348][ 0]LogLoad: Full Startup: 13.31 seconds (BP compile: 0.00 seconds)
[2015.03.15-20.12.26:692][ 0]LogContentBrowser:Verbose: content browser source was changed by sources view to ‘/Game/Character/AI/Enemey_guard_Green_emblem’
[2015.03.15-20.12.26:844][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1520x1264.
[2015.03.15-20.12.28:795][ 6]LogAssetRegistry: Asset discovery search completed in 4.2823 seconds
[2015.03.15-20.12.28:806][ 6]LogAnalytics: Event Editor.Usage.AssetClasses has too many attributes (45). May be truncated at collector.
[2015.03.15-20.12.59:795][ 99]LogContentBrowser:Verbose: content browser source was changed by sources view to ‘/Game/Maps’
[2015.03.15-20.13.05:591][118]LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/StarterContent/Particles/P_Fire.P_Fire Component=/Game/Maps/Medival_map_2.Medival_map_2:PersistentLevel.P_Fire_8.ParticleSystemComponent0
[2015.03.15-20.13.05:596][118]LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/StarterContent/Particles/P_Fire.P_Fire Component=/Game/Maps/Medival_map_2.Medival_map_2:PersistentLevel.P_Fire2_2.ParticleSystemComponent0
[2015.03.15-20.13.05:596][118]LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/StarterContent/Particles/P_Fire.P_Fire Component=/Game/Maps/Medival_map_2.Medival_map_2:PersistentLevel.P_Fire3.ParticleSystemComponent0
[2015.03.15-20.13.05:597][118]LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/StarterContent/Particles/P_Fire.P_Fire Component=/Game/Maps/Medival_map_2.Medival_map_2:PersistentLevel.P_Fire4.ParticleSystemComponent0
[2015.03.15-20.13.05:704][118]Cmd: MAP LOAD FILE=“H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap” TEMPLATE=0 SHOWPROGRESS=1
[2015.03.15-20.13.05:704][118]LightingResults: New page: Lighting Build
[2015.03.15-20.13.05:744][118]LoadErrors: New page: Loading map: Medival_map_2.umap
[2015.03.15-20.13.05:744][118]MapCheck: New page: Map Check
[2015.03.15-20.13.05:744][118]LightingResults: New page: Lighting Build
[2015.03.15-20.13.05:760][118]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000015649940
[2015.03.15-20.13.05:890][118]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.03.15-20.13.05:891][118]LogAIModule: Creating AISystem for world Medival_map_2
[2015.03.15-20.13.05:933][118]Cmd: MAP CHECKDEP
[2015.03.15-20.13.05:933][118]MapCheck: New page: Medival_map_2 - 15 Mar 2015 20:13:05
[2015.03.15-20.13.06:066][118]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 133.473ms to complete.
[2015.03.15-20.13.06:068][118]LogFileHelpers: Loading map ‘Medival_map_2’ took 0.366
[2015.03.15-20.13.06:158][119]Cmd: UpdateLandscapeEditorData -warnings
[2015.03.15-20.13.06:159][119]Cmd: UpdateLandscapeEditorData
[2015.03.15-20.13.17:035][840]LogContentBrowser:Verbose: content browser source was changed by sources view to ‘/Game/Character’
[2015.03.15-20.13.18:290][957]LogContentBrowser:Verbose: content browser source was changed by sources view to ‘/Game/Character/AI’
[2015.03.15-20.13.19:203][ 47]LogContentBrowser:Verbose: content browser source was changed by sources view to ‘/Game/Blueprints’
[2015.03.15-20.13.20:657][182]LogContentBrowser:Verbose: content browser source was changed by sources view to ‘/Game/Animations’
[2015.03.15-20.13.21:516][257]LogContentBrowser:Verbose: content browser source was changed by sources view to ‘/Game/Character’
[2015.03.15-20.13.24:037][489]LogContentBrowser:Verbose: content browser source was changed by sources view to ‘/Game/Blueprints’
[2015.03.15-20.13.25:813][602]LogContentBrowser:Verbose: content browser source was changed by sources view to ‘/Game/Blueprints/Texts’
[2015.03.15-20.15.14:751][649]LogRenderer:Warning: Reallocating scene render targets to support 1856x1264.
[2015.03.15-20.15.39:177][232]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting.
[2015.03.15-20.15.39:177][232]LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_0) Not registered. Aborting.
[2015.03.15-20.15.43:854][370]BlueprintLog: New page: Compile Text3
[2015.03.15-20.15.43:959][370]BlueprintEditorCompileResults: Info [0210.92] Compile of Text3 successful! [in 100 ms]
[2015.03.15-20.15.44:837][391]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Blueprints/Texts/Text3” FILE=“H:/Unreal Projects/ThirdpersonC/Content/Blueprints/Texts/Text3.uasset” SILENT=true
[2015.03.15-20.15.45:145][391]LogSavePackage: Save=306.603516ms
[2015.03.15-20.15.45:145][391]LogSavePackage: Moving ‘H:/Unreal Projects/ThirdpersonC/Saved/Text30BA499674DB30D651BE6D6AC35FB70E5.tmp’ to ‘H:/Unreal Projects/ThirdpersonC/Content/Blueprints/Texts/Text3.uasset’
[2015.03.15-20.15.57:816][216]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall1_el17)
[2015.03.15-20.15.57:826][216]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.15.59:288][280]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall1_el17)
[2015.03.15-20.15.59:298][280]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.16.01:746][418]LogEditorViewport: Clicking on Actor (LMB): TriggerBox (Insturction Box 1)
[2015.03.15-20.16.01:755][418]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.19.12:320][934]BlueprintLog: New page: Compile Text3
[2015.03.15-20.19.12:407][934]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002D4585E0
[2015.03.15-20.19.12:431][934]BlueprintEditorCompileResults: Info [0419.38] Compile of Text3 successful! [in 107 ms]
[2015.03.15-20.21.44:043][419]BlueprintLog: New page: Compile Medival_map_2
[2015.03.15-20.21.44:150][419]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_1) Not registered. Aborting.
[2015.03.15-20.21.44:150][419]LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_1) Not registered. Aborting.
[2015.03.15-20.21.44:179][419]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002F1A8AE0
[2015.03.15-20.21.44:203][419]BlueprintEditorCompileResults: Info [0571.15] Compile of Medival_map_2 successful! [in 133 ms]
[2015.03.15-20.22.04:259][626]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Blueprints/Texts/Text3” FILE=“H:/Unreal Projects/ThirdpersonC/Content/Blueprints/Texts/Text3.uasset” SILENT=true
[2015.03.15-20.22.04:632][626]LogSavePackage: Save=324.091461ms
[2015.03.15-20.22.04:632][626]LogSavePackage: Moving ‘H:/Unreal Projects/ThirdpersonC/Saved/Text38687567E4547C622353B6C9A20414FB0.tmp’ to ‘H:/Unreal Projects/ThirdpersonC/Content/Blueprints/Texts/Text3.uasset’
[2015.03.15-20.22.04:779][626]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/Medival_map_2” FILE=“H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2015.03.15-20.22.07:482][626]LogSavePackage: Save=2612.617432ms
[2015.03.15-20.22.07:482][626]LogSavePackage: Moving ‘H:/Unreal Projects/ThirdpersonC/Saved/Medival_map_22C06FC4C4044DDF0400145867F3A3191.tmp’ to ‘H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap’
[2015.03.15-20.22.07:522][626]LogFileHelpers: Saving map ‘Medival_map_2’ took 2.887
[2015.03.15-20.22.12:352][885]BlueprintLog: New page: Pre-PIE auto-recompile
[2015.03.15-20.22.12:355][885]LogPlayLevel: [PIE] Compiling Tutorial_BP_MacroLib before PIE…
[2015.03.15-20.22.12:812][885]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE…
[2015.03.15-20.22.12:961][885]LogPlayLevel: PIE: Blueprint regeneration took 609 ms (2 blueprints)
[2015.03.15-20.22.12:961][885]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:22:12)
[2015.03.15-20.22.13:089][885]LogPlayLevel: PIE: StaticDuplicateObject took: (0.127654s)
[2015.03.15-20.22.13:090][885]LogPlayLevel: PIE: World Init took: (0.000803s)
[2015.03.15-20.22.13:090][885]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.128936s)
[2015.03.15-20.22.13:149][885]LogWorld: Game class is ‘Proto_Gamemode1_C’
[2015.03.15-20.22.13:152][885]LogAIModule: Creating AISystem for world Medival_map_2
[2015.03.15-20.22.13:174][885]LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID ***
[2015.03.15-20.22.13:174][885]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.22.13
[2015.03.15-20.22.13:176][885]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_0 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there’s your problem
[2015.03.15-20.22.13:179][885]LogWorld: Bringing up level for play took: 0.026549
[2015.03.15-20.22.13:180][885]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_0.CharacterMesh0.Proto_AB_C_0
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.22.13:180][885]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.22.13:180][885]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_0.CharacterMesh0.Proto_AB_C_0
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.22.13:180][885]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.22.13:181][885]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_0.CharacterMesh0.Proto_AB_C_0
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.22.13:181][885]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.22.13:181][885]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_0.CharacterMesh0.Proto_AB_C_0
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.22.13:181][885]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.22.13:184][885]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 1.625
[2015.03.15-20.22.18:162][219]LogBlueprintUserMessages: Use action key F
[2015.03.15-20.22.21:160][417]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002ED20D60
[2015.03.15-20.22.25:529][522]LogEditorViewport: Clicking on Actor (LMB): Text3_C (Text3)
[2015.03.15-20.22.53:767][ 71]BlueprintLog: New page: Pre-PIE auto-recompile
[2015.03.15-20.22.53:786][ 71]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE…
[2015.03.15-20.22.53:929][ 71]LogPlayLevel: PIE: Blueprint regeneration took 162 ms (1 blueprints)
[2015.03.15-20.22.53:929][ 71]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:22:53)
[2015.03.15-20.22.54:054][ 71]LogPlayLevel: PIE: StaticDuplicateObject took: (0.124040s)
[2015.03.15-20.22.54:055][ 71]LogPlayLevel: PIE: World Init took: (0.000846s)
[2015.03.15-20.22.54:055][ 71]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.125330s)
[2015.03.15-20.22.54:096][ 71]LogWorld: Game class is ‘Proto_Gamemode1_C’
[2015.03.15-20.22.54:099][ 71]LogAIModule: Creating AISystem for world Medival_map_2
[2015.03.15-20.22.54:122][ 71]LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID ***
[2015.03.15-20.22.54:122][ 71]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.22.54
[2015.03.15-20.22.54:124][ 71]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_1 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there’s your problem
[2015.03.15-20.22.54:126][ 71]LogWorld: Bringing up level for play took: 0.027178
[2015.03.15-20.22.54:127][ 71]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_1.CharacterMesh0.Proto_AB_C_1
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.22.54:127][ 71]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.22.54:127][ 71]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_1.CharacterMesh0.Proto_AB_C_1
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.22.54:127][ 71]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.22.54:128][ 71]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_1.CharacterMesh0.Proto_AB_C_1
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.22.54:128][ 71]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.22.54:128][ 71]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_1.CharacterMesh0.Proto_AB_C_1
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.22.54:128][ 71]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.22.54:131][ 71]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 0.571
[2015.03.15-20.22.57:915][313]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002EC694E0
[2015.03.15-20.23.06:686][552]LogEditorViewport: Clicking on Actor (LMB): Text3_C (Text3)
[2015.03.15-20.23.09:891][692]BlueprintLog: New page: Pre-PIE auto-recompile
[2015.03.15-20.23.09:910][692]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE…
[2015.03.15-20.23.10:053][692]LogPlayLevel: PIE: Blueprint regeneration took 161 ms (1 blueprints)
[2015.03.15-20.23.10:053][692]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:23:10)
[2015.03.15-20.23.10:163][692]LogPlayLevel: PIE: StaticDuplicateObject took: (0.109961s)
[2015.03.15-20.23.10:164][692]LogPlayLevel: PIE: World Init took: (0.000820s)
[2015.03.15-20.23.10:164][692]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.111108s)
[2015.03.15-20.23.10:203][692]LogWorld: Game class is ‘Proto_Gamemode1_C’
[2015.03.15-20.23.10:206][692]LogAIModule: Creating AISystem for world Medival_map_2
[2015.03.15-20.23.10:228][692]LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID ***
[2015.03.15-20.23.10:228][692]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.23.10
[2015.03.15-20.23.10:229][692]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_2 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there’s your problem
[2015.03.15-20.23.10:232][692]LogWorld: Bringing up level for play took: 0.025897
[2015.03.15-20.23.10:233][692]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_2.CharacterMesh0.Proto_AB_C_2
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.23.10:233][692]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.23.10:233][692]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_2.CharacterMesh0.Proto_AB_C_2
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.23.10:233][692]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.23.10:234][692]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_2.CharacterMesh0.Proto_AB_C_2
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.23.10:234][692]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.23.10:234][692]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_2.CharacterMesh0.Proto_AB_C_2
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.23.10:234][692]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.23.10:237][692]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 0.676
[2015.03.15-20.23.35:583][389]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000034A63EC0
[2015.03.15-20.24.35:140][593]BlueprintLog: New page: Pre-PIE auto-recompile
[2015.03.15-20.24.35:160][593]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE…
[2015.03.15-20.24.35:300][593]LogPlayLevel: PIE: Blueprint regeneration took 159 ms (1 blueprints)
[2015.03.15-20.24.35:300][593]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:24:35)
[2015.03.15-20.24.35:416][593]LogPlayLevel: PIE: StaticDuplicateObject took: (0.115231s)
[2015.03.15-20.24.35:416][593]LogPlayLevel: PIE: World Init took: (0.000832s)
[2015.03.15-20.24.35:417][593]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.116423s)
[2015.03.15-20.24.35:444][593]LogWorld: Game class is ‘Proto_Gamemode1_C’
[2015.03.15-20.24.35:447][593]LogAIModule: Creating AISystem for world Medival_map_2
[2015.03.15-20.24.35:469][593]LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID ***
[2015.03.15-20.24.35:469][593]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.24.35
[2015.03.15-20.24.35:470][593]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_3 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there’s your problem
[2015.03.15-20.24.35:473][593]LogWorld: Bringing up level for play took: 0.025550
[2015.03.15-20.24.35:474][593]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_3.CharacterMesh0.Proto_AB_C_3
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.24.35:474][593]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.24.35:474][593]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_3.CharacterMesh0.Proto_AB_C_3
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.24.35:474][593]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.24.35:475][593]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_3.CharacterMesh0.Proto_AB_C_3
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.24.35:475][593]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.24.35:475][593]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_3.CharacterMesh0.Proto_AB_C_3
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.24.35:475][593]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.24.35:478][593]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 -0.085
[2015.03.15-20.24.36:944][684]LogBlueprintUserMessages: Use action key F
[2015.03.15-20.24.52:974][777]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001A86FCE0
[2015.03.15-20.24.56:772][868]BlueprintLog: New page: Pre-PIE auto-recompile
[2015.03.15-20.24.56:780][868]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE…
[2015.03.15-20.24.56:921][868]LogPlayLevel: PIE: Blueprint regeneration took 148 ms (1 blueprints)
[2015.03.15-20.24.56:921][868]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:24:56)
[2015.03.15-20.24.57:036][868]LogPlayLevel: PIE: StaticDuplicateObject took: (0.115052s)
[2015.03.15-20.24.57:037][868]LogPlayLevel: PIE: World Init took: (0.000851s)
[2015.03.15-20.24.57:038][868]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.116265s)
[2015.03.15-20.24.57:065][868]LogWorld: Game class is ‘Proto_Gamemode1_C’
[2015.03.15-20.24.57:068][868]LogAIModule: Creating AISystem for world Medival_map_2
[2015.03.15-20.24.57:090][868]LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID ***
[2015.03.15-20.24.57:090][868]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.24.57
[2015.03.15-20.24.57:092][868]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_4 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there’s your problem
[2015.03.15-20.24.57:094][868]LogWorld: Bringing up level for play took: 0.026384
[2015.03.15-20.24.57:095][868]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_4.CharacterMesh0.Proto_AB_C_4
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.24.57:095][868]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.24.57:095][868]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_4.CharacterMesh0.Proto_AB_C_4
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.24.57:095][868]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.24.57:096][868]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_4.CharacterMesh0.Proto_AB_C_4
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.24.57:096][868]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.24.57:096][868]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_4.CharacterMesh0.Proto_AB_C_4
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.24.57:096][868]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.24.57:099][868]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 -0.464
[2015.03.15-20.25.15:046][871]LogBlueprintUserMessages: Use action key F
[2015.03.15-20.25.22:518][365]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002F039C60
[2015.03.15-20.25.24:215][406]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/Medival_map_2” FILE=“H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2015.03.15-20.25.26:867][406]LogSavePackage: Save=2622.363770ms
[2015.03.15-20.25.26:867][406]LogSavePackage: Moving ‘H:/Unreal Projects/ThirdpersonC/Saved/Medival_map_2157BA0AC420D753F15EDE6B1649FC4A7.tmp’ to ‘H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap’
[2015.03.15-20.25.26:904][406]LogFileHelpers: Saving map ‘Medival_map_2’ took 2.836
[2015.03.15-20.26.56:027][416]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Rock1)
[2015.03.15-20.26.56:038][416]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.01:926][701]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.01:947][701]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.16:650][537]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.16:671][537]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.20:430][741]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Rock109)
[2015.03.15-20.27.20:440][741]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.23:070][836]Cmd: ACTOR MIRROR X=-1
[2015.03.15-20.27.24:500][923]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.24:522][923]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.42:387][ 4]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Rock110)
[2015.03.15-20.27.42:396][ 4]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.44:553][135]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Rock109)
[2015.03.15-20.27.44:563][135]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.54:412][718]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Rock110)
[2015.03.15-20.27.54:422][718]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.57:484][902]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.27.57:505][902]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.28.09:885][606]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Dock2)
[2015.03.15-20.28.09:894][606]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.28.11:136][659]BlueprintLog: New page: Pre-PIE auto-recompile
[2015.03.15-20.28.11:144][659]LogPlayLevel: [PIE] Compiling Medival_map_2 before PIE…
[2015.03.15-20.28.11:290][659]LogPlayLevel: PIE: Blueprint regeneration took 153 ms (1 blueprints)
[2015.03.15-20.28.11:290][659]PIE: New page: PIE session: Medival_map_2 (15 Mar 2015 20:28:11)
[2015.03.15-20.28.11:406][659]LogPlayLevel: PIE: StaticDuplicateObject took: (0.115805s)
[2015.03.15-20.28.11:407][659]LogPlayLevel: PIE: World Init took: (0.000814s)
[2015.03.15-20.28.11:407][659]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Medival_map_2.Medival_map_2 to /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 (0.117064s)
[2015.03.15-20.28.11:444][659]LogWorld: Game class is ‘Proto_Gamemode1_C’
[2015.03.15-20.28.11:447][659]LogAIModule: Creating AISystem for world Medival_map_2
[2015.03.15-20.28.11:469][659]LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID ***
[2015.03.15-20.28.11:469][659]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2 up for play (max tick rate 0) at 2015.03.15-20.28.11
[2015.03.15-20.28.11:470][659]LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for Controller:AIController_5 controlling Pawn:Drone_BP_C_1 with goal actor None (if any of these is None then there’s your problem
[2015.03.15-20.28.11:473][659]LogWorld: Bringing up level for play took: 0.025822
[2015.03.15-20.28.11:474][659]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_5.CharacterMesh0.Proto_AB_C_5
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.28.11:474][659]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.28.11:474][659]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_5.CharacterMesh0.Proto_AB_C_5
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.28.11:474][659]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.28.11:475][659]LogScript:Warning: Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_5.CharacterMesh0.Proto_AB_C_5
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0AC6
[2015.03.15-20.28.11:475][659]PIE:Error: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Set Direction in blueprint Proto_AB
[2015.03.15-20.28.11:475][659]LogScript:Warning: Accessed None
Proto_AB_C /Game/Maps/UEDPIE_0_Medival_map_2.Medival_map_2:PersistentLevel.Proto_C_C_5.CharacterMesh0.Proto_AB_C_5
Function /Game/Blueprints/ASP_Proto/Proto_AB.Proto_AB_C:ExecuteUbergraph_Proto_AB:0ADC
[2015.03.15-20.28.11:475][659]PIE:Error: Error Accessed None from node Set Direction in blueprint Proto_AB
[2015.03.15-20.28.11:478][659]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Medival_map_2 -0.091
[2015.03.15-20.28.12:593][736]LogBlueprintUserMessages: Guard AI sees you
[2015.03.15-20.28.19:170][243]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.28.19:260][243]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000044FA7CE0
[2015.03.15-20.28.27:300][436]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/Medival_map_2” FILE=“H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2015.03.15-20.28.29:949][436]LogSavePackage: Save=2562.471680ms
[2015.03.15-20.28.29:949][436]LogSavePackage: Moving ‘H:/Unreal Projects/ThirdpersonC/Saved/Medival_map_241026C2E41E70F4F0A06C9BA4F8D07FF.tmp’ to ‘H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap’
[2015.03.15-20.28.29:987][436]LogFileHelpers: Saving map ‘Medival_map_2’ took 2.833
[2015.03.15-20.40.22:523][262]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Chimn)
[2015.03.15-20.40.22:948][262]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.40.56:926][291]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Tree23)
[2015.03.15-20.40.56:935][291]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.40.57:729][339]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.40.58:468][381]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.40.59:233][426]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.40.59:864][463]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.00:482][499]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.01:172][539]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.01:689][568]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.02:147][591]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.02:684][621]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.03:130][644]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.03:754][679]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.04:256][705]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.04:724][729]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.05:124][749]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.05:566][772]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.06:046][797]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.06:855][842]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.07:563][880]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.07:984][901]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.08:539][930]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.09:404][977]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.11:729][ 80]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.11:751][ 80]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.16:349][308]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Tree68)
[2015.03.15-20.41.16:360][308]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.18:837][373]Cmd: ACTOR MIRROR Y=-1
[2015.03.15-20.41.40:312][537]Cmd: TRANSACTION UNDO
[2015.03.15-20.41.40:312][537]LogEditorTransaction: Undo Move Actors
[2015.03.15-20.41.40:724][537]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.41:776][559]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Tree77)
[2015.03.15-20.41.41:785][559]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.42:728][584]Cmd: TRANSACTION UNDO
[2015.03.15-20.41.42:728][584]LogEditorTransaction: Undo Clicking on Actors
[2015.03.15-20.41.42:740][584]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.47:950][756]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.41.47:973][756]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.42.05:036][660]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall1_el95)
[2015.03.15-20.42.05:045][660]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.42.06:318][738]Cmd: DELETE
[2015.03.15-20.42.06:318][738]Cmd: ACTOR DELETE
[2015.03.15-20.42.06:346][738]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.03.15-20.42.06:380][738]LogEditorActor: Deleted 1 Actors (0.048 secs)
[2015.03.15-20.42.17:979][715]Cmd: TRANSACTION UNDO
[2015.03.15-20.42.17:979][715]LogEditorTransaction: Undo Delete Actors
[2015.03.15-20.42.18:413][715]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.42.19:108][728]Cmd: TRANSACTION UNDO
[2015.03.15-20.42.19:108][728]LogEditorTransaction: Undo Clicking on Actors
[2015.03.15-20.42.19:120][728]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.42.34:929][467]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.42.34:953][467]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.42.49:053][154]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Tree116)
[2015.03.15-20.42.49:063][154]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.42.49:855][195]Cmd: DELETE
[2015.03.15-20.42.49:855][195]Cmd: ACTOR DELETE
[2015.03.15-20.42.49:863][195]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.03.15-20.42.49:896][195]LogEditorActor: Deleted 1 Actors (0.041 secs)
[2015.03.15-20.43.01:529][ 11]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Rock13)
[2015.03.15-20.43.01:540][ 11]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.43.02:856][ 87]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.43.02:877][ 87]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
[2015.03.15-20.43.10:521][535]LogContentBrowser:Verbose: content browser source was changed by sources view to ‘/Game/SciFiWeapDark’
[2015.03.15-20.43.11:223][577]LogContentBrowser:Verbose: content browser source was changed by sources view to ‘/Game/ProtoCharacters’
[2015.03.15-20.43.43:479][ 43]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/Medival_map_2” FILE=“H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2015.03.15-20.43.46:936][ 43]LogSavePackage: Save=2619.478027ms
[2015.03.15-20.43.46:936][ 43]LogSavePackage: Moving ‘H:/Unreal Projects/ThirdpersonC/Saved/Medival_map_2C18A42534DA8A35D3995F0AEE006A01F.tmp’ to ‘H:/Unreal Projects/ThirdpersonC/Content/Maps/Medival_map_2.umap’
[2015.03.15-20.43.46:978][ 43]LogFileHelpers: Saving map ‘Medival_map_2’ took 3.712
[2015.03.16-00.06.45:297][733]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2015.03.16-00.18.02:111][720]Cmd: QUIT_EDITOR
[2015.03.16-00.18.02:682][720]LogExit: Preparing to exit.
[2015.03.16-00.18.04:313][720]LogExit: Editor shut down
[2015.03.16-00.18.04:313][720]LogExit: Transaction tracking system shut down
[2015.03.16-00.18.04:318][720]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001CC6D760
[2015.03.16-00.18.04:319][720]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000024A1CE00
[2015.03.16-00.18.04:320][720]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000249E3C40
[2015.03.16-00.18.04:321][720]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000004C77C40
[2015.03.16-00.18.04:322][720]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001D954400
[2015.03.16-00.18.05:373][720]LogExit: Object subsystem successfully closed.
[2015.03.16-00.18.06:138][720]LogModuleManager: Shutting down and abandoning module StatsViewer (172)
[2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (171)
[2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module CrashTracker (170)
[2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module SuperSearch (169)
[2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module SceneOutliner (168)
[2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module EditorWidgets (167)
[2015.03.16-00.18.06:152][720]LogModuleManager: Shutting down and abandoning module CollectionManager (166)
[2015.03.16-00.18.06:167][720]LogModuleManager: Shutting down and abandoning module FoliageEdit (165)
[2015.03.16-00.18.06:170][720]LogModuleManager: Shutting down and abandoning module LandscapeEditor (164)
[2015.03.16-00.18.06:193][720]LogModuleManager: Shutting down and abandoning module MeshPaint (163)
[2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module ActorPickerMode (162)
[2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module GeometryMode (161)
[2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module TextureAlignMode (160)
[2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module BspMode (159)
[2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module PlacementMode (158)
[2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module AutomationWorker (157)
[2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module CharacterAI (156)
[2015.03.16-00.18.06:201][720]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (155)
[2015.03.16-00.18.06:211][720]LogModuleManager: Shutting down and abandoning module IntroTutorials (154)
[2015.03.16-00.18.06:254][720]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (153)
[2015.03.16-00.18.06:254][720]LogModuleManager: Shutting down and abandoning module HardwareTargeting (152)
[2015.03.16-00.18.06:254][720]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (151)
[2015.03.16-00.18.06:254][720]LogModuleManager: Shutting down and abandoning module UndoHistory (150)
[2015.03.16-00.18.06:274][720]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (149)
[2015.03.16-00.18.06:274][720]LogModuleManager: Shutting down and abandoning module UserFeedback (148)
[2015.03.16-00.18.06:274][720]LogModuleManager: Shutting down and abandoning module XmlParser (147)
[2015.03.16-00.18.06:286][720]LogModuleManager: Shutting down and abandoning module Blutility (146)
[2015.03.16-00.18.06:286][720]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (145)
[2015.03.16-00.18.06:286][720]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (144)
[2015.03.16-00.18.06:286][720]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (143)
[2015.03.16-00.18.06:292][720]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (142)
[2015.03.16-00.18.06:292][720]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (141)
[2015.03.16-00.18.06:310][720]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (140)
[2015.03.16-00.18.06:310][720]LogModuleManager: Shutting down and abandoning module InputBindingEditor (139)
[2015.03.16-00.18.06:336][720]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (138)
[2015.03.16-00.18.06:336][720]LogModuleManager: Shutting down and abandoning module SettingsEditor (137)
[2015.03.16-00.18.06:346][720]LogModuleManager: Shutting down and abandoning module ProjectLauncher (136)
[2015.03.16-00.18.06:373][720]LogModuleManager: Shutting down and abandoning module SessionFrontend (135)
[2015.03.16-00.18.06:391][720]LogModuleManager: Shutting down and abandoning module ProfilerClient (134)
[2015.03.16-00.18.06:410][720]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (133)
[2015.03.16-00.18.06:410][720]LogModuleManager: Shutting down and abandoning module DeviceManager (132)
[2015.03.16-00.18.06:428][720]LogModuleManager: Shutting down and abandoning module AutomationController (131)
[2015.03.16-00.18.06:447][720]LogModuleManager: Shutting down and abandoning module AutomationWindow (130)
[2015.03.16-00.18.06:469][720]LogModuleManager: Shutting down and abandoning module Layers (129)
[2015.03.16-00.18.06:499][720]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (128)
[2015.03.16-00.18.06:499][720]LogModuleManager: Shutting down and abandoning module DetailCustomizations (127)
[2015.03.16-00.18.06:499][720]LogModuleManager: Shutting down and abandoning module PackagesDialog (126)
[2015.03.16-00.18.06:499][720]LogModuleManager: Shutting down and abandoning module AssetRegistry (125)
[2015.03.16-00.18.06:590][720]LogModuleManager: Shutting down and abandoning module Persona (124)
[2015.03.16-00.18.06:613][720]LogModuleManager: Shutting down and abandoning module Kismet (123)
[2015.03.16-00.18.06:633][720]LogModuleManager: Shutting down and abandoning module GraphEditor (122)
[2015.03.16-00.18.06:633][720]LogModuleManager: Shutting down and abandoning module ClassViewer (121)
[2015.03.16-00.18.06:633][720]LogModuleManager: Shutting down and abandoning module Toolbox (120)
[2015.03.16-00.18.06:633][720]LogModuleManager: Shutting down and abandoning module ModuleUI (119)
[2015.03.16-00.18.06:648][720]LogModuleManager: Shutting down and abandoning module MovieSceneTools (118)
[2015.03.16-00.18.06:717][720]LogModuleManager: Shutting down and abandoning module OutputLog (117)
[2015.03.16-00.18.06:717][720]LogModuleManager: Shutting down and abandoning module GammaUI (116)
[2015.03.16-00.18.06:732][720]LogModuleManager: Shutting down and abandoning module Documentation (115)
[2015.03.16-00.18.06:732][720]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (114)
[2015.03.16-00.18.06:740][720]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (113)
[2015.03.16-00.18.06:740][720]LogModuleManager: Shutting down and abandoning module HTTP (112)
[2015.03.16-00.18.06:740][720]LogModuleManager: Shutting down and abandoning module AnalyticsET (111)
[2015.03.16-00.18.06:740][720]LogModuleManager: Shutting down and abandoning module Analytics (110)
[2015.03.16-00.18.06:740][720]LogModuleManager: Shutting down and abandoning module AITestSuite (109)
[2015.03.16-00.18.06:748][720]LogModuleManager: Shutting down and abandoning module AIModule (108)
[2015.03.16-00.18.06:758][720]LogModuleManager: Shutting down and abandoning module ProfilerService (107)
[2015.03.16-00.18.06:914][720]LogModuleManager: Shutting down and abandoning module TaskGraph (106)
[2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module GameplayDebugger (105)
[2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module SlateRemote (104)
[2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (103)
[2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (102)
[2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module CableComponent (101)
[2015.03.16-00.18.06:944][720]LogModuleManager: Shutting down and abandoning module MessagingDebugger (100)
[2015.03.16-00.18.06:979][720]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (99)
[2015.03.16-00.18.07:014][720]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (98)
[2015.03.16-00.18.07:015][720]LogModuleManager: Shutting down and abandoning module PluginsEditor (97)
[2015.03.16-00.18.07:015][720]LogModuleManager: Shutting down and abandoning module EpicSurvey (96)
[2015.03.16-00.18.07:015][720]LogModuleManager: Shutting down and abandoning module DesktopPlatform (95)
[2015.03.16-00.18.07:035][720]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (94)
[2015.03.16-00.18.07:060][720]LogModuleManager: Shutting down and abandoning module UObjectPlugin (93)
[2015.03.16-00.18.07:060][720]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (92)
[2015.03.16-00.18.07:070][720]LogModuleManager: Shutting down and abandoning module SourceControl (91)
[2015.03.16-00.18.07:070][720]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (90)
[2015.03.16-00.18.07:079][720]LogModuleManager: Shutting down and abandoning module BlankPlugin (89)
[2015.03.16-00.18.07:079][720]LogModuleManager: Shutting down and abandoning module SlateReflector (88)
[2015.03.16-00.18.07:088][720]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (87)
[2015.03.16-00.18.07:089][720]LogModuleManager: Shutting down and abandoning module HotReload (86)
[2015.03.16-00.18.07:089][720]LogModuleManager: Shutting down and abandoning module MainFrame (85)
[2015.03.16-00.18.07:089][720]LogModuleManager: Shutting down and abandoning module LevelEditor (84)
[2015.03.16-00.18.07:100][720]LogModuleManager: Shutting down and abandoning module ViewportSnapping (83)
[2015.03.16-00.18.07:100][720]LogModuleManager: Shutting down and abandoning module SmartSnapping (82)
[2015.03.16-00.18.07:112][720]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (81)
[2015.03.16-00.18.07:112][720]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (80)
[2015.03.16-00.18.07:112][720]LogModuleManager: Shutting down and abandoning module ContentBrowser (79)
[2015.03.16-00.18.07:112][720]LogModuleManager: Shutting down and abandoning module Paper2DEditor (78)
[2015.03.16-00.18.07:137][720]LogModuleManager: Shutting down and abandoning module ScriptPlugin (77)
[2015.03.16-00.18.07:152][720]LogModuleManager: Shutting down and abandoning module UdpMessaging (76)
[2015.03.16-00.18.07:253][720]LogModuleManager: Shutting down and abandoning module Paper2D (75)
[2015.03.16-00.18.07:268][720]LogModuleManager: Shutting down and abandoning module UE4Game (74)
[2015.03.16-00.18.07:268][720]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (73)
[2015.03.16-00.18.07:289][720]LogModuleManager: Shutting down and abandoning module Media (72)
[2015.03.16-00.18.07:289][720]LogModuleManager: Shutting down and abandoning module WmfMedia (71)
[2015.03.16-00.18.07:292][720]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (70)
[2015.03.16-00.18.07:292][720]LogModuleManager: Shutting down and abandoning module PropertyEditor (69)
[2015.03.16-00.18.07:292][720]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (68)
[2015.03.16-00.18.07:338][720]LogModuleManager: Shutting down and abandoning module FunctionalTesting (67)
[2015.03.16-00.18.07:344][720]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (66)
[2015.03.16-00.18.07:355][720]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (65)
[2015.03.16-00.18.07:355][720]LogModuleManager: Shutting down and abandoning module MessageLog (64)
[2015.03.16-00.18.07:355][720]LogModuleManager: Shutting down and abandoning module Sequencer (63)
[2015.03.16-00.18.07:357][720]LogModuleManager: Shutting down and abandoning module AssetTools (62)
[2015.03.16-00.18.07:370][720]LogModuleManager: Shutting down and abandoning module UMGEditor (61)
[2015.03.16-00.18.07:414][720]LogModuleManager: Shutting down and abandoning module UMG (60)
[2015.03.16-00.18.07:435][720]LogModuleManager: Shutting down and abandoning module Slate (59)
[2015.03.16-00.18.07:435][720]LogModuleManager: Shutting down and abandoning module EditorStyle (58)
[2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module SessionServices (57)
[2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (56)
[2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (55)
[2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module XAudio2 (54)
[2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module Networking (52)
[2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module Core (51)
[2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module KismetCompiler (50)
[2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module PhysXFormats (49)
[2015.03.16-00.18.07:455][720]LogModuleManager: Shutting down and abandoning module MeshUtilities (48)
[2015.03.16-00.18.07:496][720]LogModuleManager: Shutting down and abandoning module DerivedDataCache (47)
[2015.03.16-00.18.07:575][720]LogDerivedDataCache: Shutdown
[2015.03.16-00.18.07:575][720]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (46)
[2015.03.16-00.18.07:593][720]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (45)
[2015.03.16-00.18.07:600][720]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (44)
[2015.03.16-00.18.07:625][720]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (43)
[2015.03.16-00.18.07:625][720]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (42)
[2015.03.16-00.18.07:641][720]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (41)
[2015.03.16-00.18.07:641][720]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (40)
[2015.03.16-00.18.07:641][720]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (39)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (38)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (37)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (36)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (35)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (34)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Messaging (33)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (32)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (30)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (29)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (28)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (27)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (26)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (25)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (24)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (23)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (22)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module TargetPlatform (21)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module InputCore (20)
[2015.03.16-00.18.07:654][720]LogModuleManager: Shutting down and abandoning module Settings (19)
[2015.03.16-00.18.07:655][720]LogModuleManager: Shutting down and abandoning module ImageWrapper (18)
[2015.03.16-00.18.07:655][720]LogModuleManager: Shutting down and abandoning module OculusRift (15)
[2015.03.16-00.18.07:665][720]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14)
[2015.03.16-00.18.07:665][720]LogModuleManager: Shutting down and abandoning module TextureCompressor (13)
[2015.03.16-00.18.07:698][720]LogModuleManager: Shutting down and abandoning module ShaderCore (12)
[2015.03.16-00.18.07:698][720]LogModuleManager: Shutting down and abandoning module Landscape (11)
[2015.03.16-00.18.07:698][720]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
[2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9)
[2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module D3D11RHI (8)
[2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module Renderer (7)
[2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module Engine (6)
[2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
[2015.03.16-00.18.07:700][720]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
[2015.03.16-00.18.07:705][720]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
[2015.03.16-00.18.07:714][720]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
[2015.03.16-00.18.07:723][720]LogModuleManager: Shutting down and abandoning module PakFile (1)
[2015.03.16-00.18.07:732][720]LogExit: Exiting.
[2015.03.16-00.18.07:736][720]Log file closed, 03/16/15 00:18:07

Hi Shai88,

This is a known crash that’s a result of using an Event Dispatcher that’s been fixed in 4.7.4. If you’re unable to upgrade a copy of your project to 4.7.4, you can try to locate Blueprint that uses Event Dispatcher and remove it / recreate it to solve problem.

Hope that helps!

thank you so much and very helpful :)!