Does having unconnected nodes in a Blueprint affect performance?
I've done some very limited testing, as I haven't really ramped up to super-complex BPs yet, & I'm not noticing a hit when I have big disconnected node graphs in running BPs. I wonder if anyone with more experience than me could chime in?
You might ask why I have big disconnected node graphs sitting in my BPs. Well, I'll tell you: it's when doing iterative testing, if I come across a need to change a graph I'll keep the old stuff sitting around in case I need to revert, sort of a poor/lazy person's version control :)
asked Apr 02 '15 at 09:36 PM in Blueprint Scripting
Dark Acre Jack
should not while running a game but you might during opening for editing not sure about compiling but I've got some pretty crazy BP's but the biggest time I see a performance issue from BP's are when they are opening to edit. that being said I have not gone in the the engine source code to see what happens at what intervels to give you a solid answer this is just from personal experiance.
answered Apr 03 '15 at 01:59 AM
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