[4.7.3] Binary build. Crash during/after physics simulation

I have physics blending via bone hit using the blueprint nodes from the content example.
It works for a while (after a few hits) then crashes consistently.

Video here: physics animations causing a few headaches using unreal 4 - YouTube

Crash report"
Access violation - code c0000005 (first/second chance not available)

PhysX3PROFILE_x64 + 1088240 bytes
PhysX3PROFILE_x64 + 566482 bytes
UE4Editor_Engine!TGraphTask::ExecuteTask() + 449 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671]
UE4Editor_Core!FTaskThread::ProcessTasks() + 3125 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor_Core!FTaskThread::Run() + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:562]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 5805 bytes
ntdll + 452948 bytes
"
Using:

37108-system.png

+Nvidia 670XM

Log:

Log file open, 04/03/15 12:15:40
LogInit:Display: Running engine for game: Omada_V_0_2
LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Mar 15 2015 23:20:45
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: F:/unreal4/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.04.02-23.15.40:600][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.04.02-23.15.40:654][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.04.02-23.15.40:666][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.04.02-23.15.40:676][ 0]LogInit: Object subsystem initialized
[2015.04.02-23.15.40:678][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2015.04.02-23.15.40:678][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Emerson/Documents/Unreal Projects/Omada_V_0_2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.04.02-23.15.40:678][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.04.02-23.15.40:678][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Emerson/Documents/Unreal Projects/Omada_V_0_2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.04.02-23.15.40:678][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.04.02-23.15.40:678][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Emerson/Documents/Unreal Projects/Omada_V_0_2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.04.02-23.15.40:679][ 0]LogInit: Selected Device Profile: [Windows]
[2015.04.02-23.15.40:679][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.04.02-23.15.40:683][ 0]LogInit: Computer: ASUS
[2015.04.02-23.15.40:683][ 0]LogInit: User: Emerson
[2015.04.02-23.15.40:683][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.04.02-23.15.40:683][ 0]LogInit: High frequency timer resolution =2.338447 MHz
[2015.04.02-23.15.40:683][ 0]LogMemory: Memory total: Physical=12.0GB (12GB approx) Virtual=131072.0GB
[2015.04.02-23.15.40:684][ 0]LogMemory: Platform Memory Stats for Windows
[2015.04.02-23.15.40:684][ 0]LogMemory: Process Physical Memory: 46.82 MB used, 46.82 MB peak
[2015.04.02-23.15.40:684][ 0]LogMemory: Process Virtual Memory: 25.35 MB used, 25.35 MB peak
[2015.04.02-23.15.40:684][ 0]LogMemory: Physical Memory: 2763.13 MB used, 12241.20 MB total
[2015.04.02-23.15.40:684][ 0]LogMemory: Virtual Memory: 289.95 MB used, 134217728.00 MB total
[2015.04.02-23.15.40:706][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670MX (Feature Level 11_0)
[2015.04.02-23.15.40:706][ 0]LogD3D11RHI: Adapter has 2984MB of dedicated video memory, 0MB of dedicated system memory, and 6120MB of shared system memory, 1 output[s]
[2015.04.02-23.15.40:708][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.04.02-23.15.40:708][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.04.02-23.15.40:708][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.04.02-23.15.40:711][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.04.02-23.15.40:721][ 0]LogD3D11RHI: Async texture creation enabled
[2015.04.02-23.15.40:784][ 0]LogTextLocalizationManager: The requested culture (‘en_AU’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.04.02-23.15.40:844][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (F:/unreal4/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (F:/unreal4/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.04.02-23.15.40:844][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (F:/unreal4/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…)
Resource: (F:/unreal4/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.04.02-23.15.40:924][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.04.02-23.15.43:256][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.02-23.15.43:777][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.02-23.15.43:840][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.04.02-23.15.43:880][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 39MB C:/Users/Emerson/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.04.02-23.15.43:880][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Emerson/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2015.04.02-23.15.43:880][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Emerson/Documents/Unreal Projects/Omada_V_0_2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.04.02-23.15.43:880][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.04.02-23.15.44:006][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.04.02-23.15.44:018][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Emerson/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.04.02-23.15.44:310][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.04.02-23.15.44:310][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.04.02-23.15.44:692][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.04.02-23.15.44:764][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2015.04.02-23.15.45:518][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.04.02-23.15.45:747][ 0]SourceControl: Info Source control is disabled
[2015.04.02-23.15.45:747][ 0]SourceControl: Info Source control is disabled
[2015.04.02-23.15.45:747][ 0]SourceControl: Info Source control is disabled
[2015.04.02-23.15.45:747][ 0]LogSourceControl: RunCommandInternalRaw: ‘git version’
[2015.04.02-23.15.45:747][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=’’
[2015.04.02-23.15.45:755][ 0]SourceControl: Info Source control is disabled
[2015.04.02-23.15.45:932][ 0]LogObj: 24982 objects as part of root set at end of initial load.
[2015.04.02-23.15.45:932][ 0]LogUObjectAllocator: 5265048 out of 0 bytes used by permanent object pool.
[2015.04.02-23.15.46:014][ 0]LogEngine: Initializing Engine…
[2015.04.02-23.15.48:175][ 0]LogInit: XAudio2 using ‘Speakers (2- Logitech G35 Headset)’ : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
[2015.04.02-23.15.48:183][ 0]LogInit: FAudioDevice initialized.
[2015.04.02-23.15.48:216][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.04.02-23.15.48:242][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Emerson/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.04.02-23.15.48:245][ 0]LogInit: Texture streaming: Enabled
[2015.04.02-23.15.48:341][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.04.02-23.15.48:341][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
[2015.04.02-23.15.48:341][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
[2015.04.02-23.15.48:341][ 0]LogAnalytics: SetUserId 7be912b34d7a78382b251dabb7283ffd|720b6846be57463784a3925b316575f4|ecf4a780-15fd-4231-a93b-81ab73d8fc69
[2015.04.02-23.15.48:341][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.04.02-23.15.48:364][ 0]LogInit: Transaction tracking system initialized
[2015.04.02-23.15.48:519][ 0]BlueprintLog: New page: Editor Load
[2015.04.02-23.15.48:552][ 0]LogAssetRegistry: FAssetRegistry took 0.0105 seconds to start up
[2015.04.02-23.15.48:552][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.04.02-23.15.49:093][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.02-23.15.49:470][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.02-23.15.49:767][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
[2015.04.02-23.15.49:767][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
[2015.04.02-23.15.49:772][ 0]LogConsoleResponse:Display:
[2015.04.02-23.15.49:897][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2015.04.02-23.15.50:037][ 0]SourceControl: Info Source control is disabled
[2015.04.02-23.15.50:038][ 0]Cmd: MAP LOAD FILE=“C:/Users/Emerson/Documents/Unreal Projects/Omada_V_0_2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.04.02-23.15.50:038][ 0]LightingResults: New page: Lighting Build
[2015.04.02-23.15.50:049][ 0]MapCheck: New page: Map Check
[2015.04.02-23.15.50:049][ 0]LightingResults: New page: Lighting Build
[2015.04.02-23.15.50:057][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000005C571E45E0
[2015.04.02-23.16.02:596][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.04.02-23.16.02:596][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2015.04.02-23.16.02:597][ 0]Cmd: MAP CHECKDEP
[2015.04.02-23.16.02:597][ 0]MapCheck: New page: FirstPersonExampleMap - 4 Apr 2015 1:16:02 am
[2015.04.02-23.16.02:778][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 181.226ms to complete.
[2015.04.02-23.16.02:778][ 0]LogFileHelpers: Loading map ‘FirstPersonExampleMap’ took 12.741
[2015.04.02-23.16.03:042][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.04.02-23.16.03:043][ 0]LogSlate:Warning: Failed to load font data from ‘Veranda’
[2015.04.02-23.16.03:062][ 0]LogCollectionManager: Loaded 0 collections in 0.001091 seconds
[2015.04.02-23.16.03:071][ 0]LogContentBrowser: Native class hierarchy populated in 0.0090 seconds. Added 1703 classes and 269 folders.
[2015.04.02-23.16.03:092][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2015.04.02-23.16.03:119][ 0]LogLoad: Full Startup: 24.33 seconds (BP compile: 7.01 seconds)
[2015.04.02-23.16.03:530][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/Omada/blueprints/AI4’
[2015.04.02-23.16.03:679][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
[2015.04.02-23.16.03:816][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1088x936 (Frame:5).
[2015.04.02-23.16.03:895][ 1]Cmd: UpdateLandscapeEditorData -warnings
[2015.04.02-23.16.03:896][ 1]Cmd: UpdateLandscapeEditorData
[2015.04.02-23.16.05:425][ 3]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_0) - call TermArticulated first.
[2015.04.02-23.16.05:854][ 3]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorTutorial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.04.02-23.16.07:231][ 45]LogAssetRegistry: Asset discovery search completed in 18.6905 seconds
[2015.04.02-23.17.20:342][737]BlueprintLog: New page: Compile AI_ninja_V2_BP22
[2015.04.02-23.17.20:675][737]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
[2015.04.02-23.17.20:675][737]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting.
[2015.04.02-23.17.20:675][737]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_1) Not registered. Aborting.
[2015.04.02-23.17.20:675][737]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_2) Not registered. Aborting.
[2015.04.02-23.17.20:676][737]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_3) Not registered. Aborting.
[2015.04.02-23.17.20:676][737]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_4) Not registered. Aborting.
[2015.04.02-23.17.20:785][737]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000005C7B4EEA20
[2015.04.02-23.17.20:786][737]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000005C7B4EE200
[2015.04.02-23.17.20:786][737]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000005C6E12CD60
[2015.04.02-23.17.20:887][737]BlueprintEditorCompileResults: Info [0102.10] Compile of AI_ninja_V2_BP22 successful! [in 545 ms]
[2015.04.02-23.17.22:079][774]LogSavePackage: Save=233.750427ms
[2015.04.02-23.17.22:079][774]LogSavePackage: Moving ‘C:/Users/Emerson/Documents/Unreal Projects/Omada_V_0_2/Saved/FirstPersonExampleMap3510998944A62D6FBAD6FFA7B896586E.tmp’ to ‘C:/Users/Emerson/Documents/Unreal Projects/Omada_V_0_2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap’
[2015.04.02-23.17.22:136][774]LogFileHelpers: Saving map ‘FirstPersonExampleMap’ took 0.512
[2015.04.02-23.17.22:160][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Omada/blueprints/AI4/AI_ninja_V2_BP22" FILE=“C:/Users/Emerson/Documents/Unreal Projects/Omada_V_0_2/Content/Omada/blueprints/AI4/AI_ninja_V2_BP22.uasset” SILENT=true
[2015.04.02-23.17.22:840][774]LogSavePackage: Save=652.212769ms
[2015.04.02-23.17.22:841][774]LogSavePackage: Moving ‘C:/Users/Emerson/Documents/Unreal Projects/Omada_V_0_2/Saved/AI_ninja_V2_BP223E80C1484A5A90CC9D94FA81A8F41F2E.tmp’ to ‘C:/Users/Emerson/Documents/Unreal Projects/Omada_V_0_2/Content/Omada/blueprints/AI4/AI_ninja_V2_BP22.uasset’
[2015.04.02-23.17.24:301][860]BlueprintLog: New page: Pre-PIE auto-recompile
[2015.04.02-23.17.24:304][860]LogPlayLevel: [PIE] Compiling wander_AI_ninja_V2_task before PIE…
[2015.04.02-23.17.24:380][860]LogPlayLevel: [PIE] Compiling AI_Anim_BP_Ninja_v2_BP2 before PIE…
[2015.04.02-23.17.24:774][860]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
[2015.04.02-23.17.24:787][860]LogPlayLevel: [PIE] Compiling FirstPersonExampleMap before PIE…
[2015.04.02-23.17.24:848][860]LogPlayLevel: [PIE] Compiling AI_ninja_V2_BP22 before PIE…
[2015.04.02-23.17.25:193][860]LogPlayLevel: PIE: Blueprint regeneration took 891 ms (4 blueprints)
[2015.04.02-23.17.25:194][860]PIE: New page: PIE session: FirstPersonExampleMap (4 Apr 2015 1:17:25 am)
[2015.04.02-23.17.25:205][860]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010484s)
[2015.04.02-23.17.25:205][860]LogPlayLevel: PIE: World Init took: (0.000476s)
[2015.04.02-23.17.25:205][860]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.011152s)
[2015.04.02-23.17.25:256][860]LogWorld: Game class is ‘Omada_game_C’
[2015.04.02-23.17.25:260][860]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2015.04.02-23.17.25:274][860]LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID ***
[2015.04.02-23.17.25:274][860]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2015.04.03-12.17.25
[2015.04.02-23.17.25:278][860]LogWorld: Bringing up level for play took: 0.016752
[2015.04.02-23.17.25:298][860]PIE: Info Play in editor start time for /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap 0.222
[2015.04.02-23.17.35:776][434]LogBlueprintUserMessages: skull
[2015.04.02-23.17.35:776][434]LogBlueprintUserMessages: X=-363.069 Y=388.756 Z=240.988
[2015.04.02-23.17.35:777][434]LogBlueprintUserMessages: damage caused to AI NINJA V2
[2015.04.02-23.17.35:777][434]LogBlueprintUserMessages: player health: 1900.0
[2015.04.02-23.17.35:883][440]LogBlueprintUserMessages: SwordHitBro
[2015.04.02-23.17.39:273][642]LogBlueprintUserMessages: skull
[2015.04.02-23.17.39:273][642]LogBlueprintUserMessages: X=-190.694 Y=-3.564 Z=231.196
[2015.04.02-23.17.39:273][642]LogBlueprintUserMessages: damage caused to AI NINJA V2
[2015.04.02-23.17.39:273][642]LogBlueprintUserMessages: player health: 1800.0
[2015.04.02-23.17.39:356][647]LogBlueprintUserMessages: SwordHitBro
[2015.04.02-23.17.42:619][842]LogBlueprintUserMessages: skull
[2015.04.02-23.17.42:619][842]LogBlueprintUserMessages: X=-190.694 Y=-3.564 Z=231.196
[2015.04.02-23.17.42:619][842]LogBlueprintUserMessages: damage caused to AI NINJA V2
[2015.04.02-23.17.42:619][842]LogBlueprintUserMessages: player health: 1700.0
[2015.04.02-23.17.42:702][847]LogBlueprintUserMessages: SwordHitBro
[2015.04.02-23.17.43:755][910]LogBlueprintUserMessages: skull
[2015.04.02-23.17.43:755][910]LogBlueprintUserMessages: X=-136.318 Y=697.783 Z=208.257
[2015.04.02-23.17.43:755][910]LogBlueprintUserMessages: damage caused to AI NINJA V2
[2015.04.02-23.17.43:755][910]LogBlueprintUserMessages: player health: 1600.0
[2015.04.02-23.17.43:855][916]LogBlueprintUserMessages: SwordHitBro
[2015.04.02-23.17.45:141][993]LogBlueprintUserMessages: skull
[2015.04.02-23.17.45:141][993]LogBlueprintUserMessages: X=-97.612 Y=809.149 Z=210.820
[2015.04.02-23.17.45:141][993]LogBlueprintUserMessages: damage caused to AI NINJA V2
[2015.04.02-23.17.45:141][993]LogBlueprintUserMessages: player health: 1500.0
[2015.04.02-23.17.45:241][999]LogBlueprintUserMessages: SwordHitBro
[2015.04.02-23.17.45:812][ 33]LogCharacterMovement: AI_ninja_V2_BP22_C_1 is stuck and failed to move!
[2015.04.02-23.17.45:862][ 36]LogCharacterMovement: AI_ninja_V2_BP22_C_1 is stuck and failed to move!
[2015.04.02-23.17.45:879][ 37]LogCharacterMovement: AI_ninja_V2_BP22_C_1 is stuck and failed to move!
[2015.04.02-23.17.45:896][ 38]LogCharacterMovement: AI_ninja_V2_BP22_C_1 is stuck and failed to move!
[2015.04.02-23.17.45:912][ 39]LogCharacterMovement: AI_ninja_V2_BP22_C_1 is stuck and failed to move!
[2015.04.02-23.17.45:929][ 40]LogCharacterMovement: AI_ninja_V2_BP22_C_1 is stuck and failed to move!
[2015.04.02-23.17.45:945][ 41]LogCharacterMovement: AI_ninja_V2_BP22_C_1 is stuck and failed to move!
[2015.04.02-23.17.45:962][ 42]LogCharacterMovement: AI_ninja_V2_BP22_C_1 is stuck and failed to move!
[2015.04.02-23.17.45:979][ 43]LogCharacterMovement: AI_ninja_V2_BP22_C_1 is stuck and failed to move!
[2015.04.02-23.17.46:683][ 85]LogBlueprintUserMessages: MAIN_spine
[2015.04.02-23.17.46:683][ 85]LogBlueprintUserMessages: X=-59.995 Y=823.264 Z=141.393
[2015.04.02-23.17.46:683][ 85]LogBlueprintUserMessages: damage caused to AI NINJA V2
[2015.04.02-23.17.46:683][ 85]LogBlueprintUserMessages: player health: 1400.0
[2015.04.02-23.17.46:782][ 91]LogBlueprintUserMessages: SwordHitBro
[2015.04.02-23.17.48:303][182]LogBlueprintUserMessages: shoulder_L
[2015.04.02-23.17.48:303][182]LogBlueprintUserMessages: X=321.033 Y=1097.182 Z=182.487
[2015.04.02-23.17.48:303][182]LogBlueprintUserMessages: damage caused to AI NINJA V2
[2015.04.02-23.17.48:303][182]LogBlueprintUserMessages: player health: 1300.0
[2015.04.02-23.17.48:402][188]LogBlueprintUserMessages: SwordHitBro
[2015.04.02-23.17.49:779][270]LogBlueprintUserMessages: shoulder_R
[2015.04.02-23.17.49:779][270]LogBlueprintUserMessages: X=678.038 Y=1335.094 Z=176.149
[2015.04.02-23.17.49:779][270]LogBlueprintUserMessages: damage caused to AI NINJA V2
[2015.04.02-23.17.49:779][270]LogBlueprintUserMessages: player health: 1200.0
[2015.04.02-23.17.49:862][275]LogBlueprintUserMessages: SwordHitBro
[2015.04.02-23.17.54:093][528]LogBlueprintUserMessages: shoulder_R
[2015.04.02-23.17.54:093][528]LogBlueprintUserMessages: X=678.038 Y=1335.094 Z=176.149
[2015.04.02-23.17.54:094][528]LogBlueprintUserMessages: damage caused to AI NINJA V2
[2015.04.02-23.17.54:094][528]LogBlueprintUserMessages: player health: 1100.0
[2015.04.02-23.17.57:540][530]LogCrashTracker:

[2015.04.02-23.17.57:540][530]LogThreadingWindows:Error: Runnable thread TaskGraphThread 2 crashed.
[2015.04.02-23.17.57:540][530]LogCrashTracker:

[2015.04.02-23.17.57:540][530]LogWindows: === Critical error: ===
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x56c1ae9c

PhysX3PROFILE_x64.dll!UnknownFunction (0x00007ff841189af0) + 0 bytes [UnknownFile:0]
PhysX3PROFILE_x64.dll!UnknownFunction (0x00007ff84110a4d2) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!TGraphTask::ExecuteTask() (0x00007ff84620a741) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671]
UE4Editor-Core.dll!FTaskThread::ProcessTasks() (0x00007ff84f444fa5) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() (0x00007ff84f44518d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor-Core.dll!FTaskThread::Run() (0x00007ff84f4539cb) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:562]
UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x00007ff84f6a72e6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x00007ff84f69c2cd) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff86fa416ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8702ae954) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8702ae954) + 0 bytes [UnknownFile:0]

Crash in runnable thread TaskGraphThread 2

[2015.04.02-23.17.57:647][530]LogExit: Executing StaticShutdownAfterError
[2015.04.02-23.17.57:647][530]LogWindows:Error: Error reentered: Runnable thread TaskGraphThread 2 crashed.
[2015.04.02-23.17.57:647][530]LogWindows:Error: HandleError re-entered.
[2015.04.02-23.17.57:647][530]LogWindows: FPlatformMisc::RequestExit(1)
[2015.04.02-23.17.57:647][530]Log file closed, 04/03/15 12:17:57

I hope this is enough information.

Thank you for your time :slight_smile:

Hi Emrico1,

Thank you for reporting your crash.

This appears to already be fixed with our internal build of 4.8. The crash was already reported with ticket UE-7034. 4.8 will include version 3.3.3 of PhysX which should resolve some known issues with PhysX.

Once 4.8 releases (no set date) can you try making a copy of your project with this build and see if you’re still seeing the crash?

Thank you!

Tim

Thanks!
That is a relief!

Really appreciate your time to look at this.
You guys are awesome.