Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Shipping iOS crashes on Testflight

Hello, I tried my game on many apple devices and it works fine. However, launching it on Testflight crashes after splash screen. Here is my crash log if you can help me with this. link text

Product Version: Not Selected
crashlog.txt (48.1 kB)
more ▼

asked Apr 03 '15 at 01:04 AM in Using UE4

avatar image

26 1 4 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Can you run it attached to a Mac with Xcode running and look in the log in the Devices window?

That crash log is not helpful :)

more ▼

answered Apr 03 '15 at 01:06 AM

avatar image

joshbadams STAFF
1.3k 19 7 46

avatar image jedisongoku Apr 03 '15 at 01:10 AM

Can you explain how to do that? I am not a mac user :)

avatar image jedisongoku Apr 03 '15 at 01:55 AM

I think I got it. link text

crashlog.txt (13.0 kB)
avatar image joshbadams STAFF Apr 03 '15 at 03:32 AM

That's it!

The error is:

Apr 2 18:50:13 iPhone UE4Game[288] : LowLevelFatalError [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.7/Engine/Source/Runtime/Engine/Private/GlobalShader.cpp] [Line: 219] Missing global shader FPostProcessUpscalePS1, Please make sure cooking was successful.

I'm not sure what's happening there, or why Shipping is different than Development... Next time you cook, I suggest you go into ConsoleVariables.ini and turn on r.ShaderDevelopmentMode (or whatever it's called, not with code now). Then if there are any shader errors, it will tell you then instead of waiting.


avatar image jedisongoku Apr 03 '15 at 05:18 AM

I turned on r.ShaderDevelopmentMode. Where should I see the errors? I cooked the package again and the build was successful.

avatar image joshbadams STAFF Apr 03 '15 at 09:15 PM

The errors would be pop up dialogs during cooking. You can't miss them. Do you see any errors while cooking?

You sure that running Shipping vs Development has different errors with the shader stuff? I don't see how it could....

So, the code of interest is here:

template class FPostProcessUpscalePS : public FGlobalShader { DECLARE_SHADER_TYPE(FPostProcessUpscalePS, Global);

 static bool ShouldCache(EShaderPlatform Platform)
     // Always allow simple bilinear upscale. (Provides upscaling for ES2 emulation)
     if (Method == 1)
         return true;

That is saying that with Method 1 (which you are seeing with FPostProcessUpscalePS1), it's always going to be cached, so the offline compiler and runtime will both try to use it. So, it should never be not in your global shader cache, unless it fails to compile... Not entirely helpful, because I'm just saying "well it should work", but it may help provide some context :)


avatar image jedisongoku Apr 03 '15 at 11:19 PM

Well, I don't know if I changed anything before but, I installed the engine again, and now my app works :) thank you very much. I did not see any errors during cooking. the only problem I have now is some foliage does not show up on device.

the stones on the edge of the road are missing. I did not have this on development.

alt text

img_4036.png (395.0 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question