Ok. Second try, I already wrote this down once but for some reason when I registered it did not save in a session as I was told when I pressed the button.
Been using unreal engine 4 for about a week now and the blueprint editor/system is a fantastic thing so I decided to give it a try and I got to a point were I am pretty much stuck.
So I made a weapon blueprint inside of the MyCharacter blueprint that comes with the first person shooter template and it works very well, I can shoot, sound effects play, particle effects play,… But I am still stuck with those blue arms and the basic “ball shooter shotgun”. So I dug into my hard drive and found a handgun I made a while ago. I followed some tutorials and gave it a bone. So it;s just 1 mesh with a skin and inside of the skin it has 1 bone, named Root.
I dropped it in the editor as a skeletal mesh and turned it into a blueprint. I then dropped it into my level and pointed it at a wall. It doesn’t have any physics or anything it’s just floating there in mid air facing a wall. Then copied the parts I needed from my character blueprint into my gun blueprint. I made the needed changes and attached my “B” key to trigger the entire thing. To my disappointment the gun did not fire. It does not even show a tracer even when I put the trace to visible for duration.
I have attached both my character blueprint(it works 100%) and my weapon blueprint so you can take a look. I have been stuck on this for 2 days now and I can’t seen to figure out why it doesn’t work.
Thanks in advance!
(blueprint looks quite messy because I have not separated it into classes yet)
Character blueprint:
Weapon blueprint:
(it looks quite small but when you open the attachment and zoom in a bit it becomes very readable)