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I can no longer Build for Android_etc2 / Samsung gear VR

I don't know why I am getting these errors, I am trying to build for Android_etc2 for samsung gear vr and I get this when I package this id the error - ERROR: Can't make an APK without an API installed (see "android.bat list targets")

MainFrameActions: Packaging (Android (ETC2)): Running AutomationTool... MainFrameActions: Packaging (Android (ETC2)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Android (ETC2)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/admin/Documents/Unreal Projects/DilalloVideoDemo/DilalloVideoDemo.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/admin MainFrameActions: Packaging (Android (ETC2)): /Desktop/packagedProjects/test-package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -utf8output -NoCompile MainFrameActions: Packaging (Android (ETC2)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Android (ETC2)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Android (ETC2)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7) MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UBTManifest.0.xml MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UnrealBuildTool.txt MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ETC2)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars: MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars: MainFrameActions: Packaging (Android (ETC2)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\admin\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 0.7220413s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Android (ETC2)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: LogFolder=C:/Users/admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: TimestampAsString=2015-04-03_00.09.52 MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Android (ETC2)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules) MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.dll MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.pdb MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305SourceFiles.txt MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s). MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Android (ETC2)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Android (ETC2)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Android (ETC2)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.dll=False MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\admin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.7\Rules\UATRules1267012305.dll MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Project Params MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\admin\Desktop\packagedProjects\test MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Saved\StagedBuilds MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Build=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientCookedTargets=DilalloVideoDemo MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookFlavor=ETC2 MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android\DilalloVideoDemo MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android\DilalloVideoDemo MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ShortProjectName=DilalloVideoDemo MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Project Params MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Config\DefaultEngine.ini=True MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Config\DefaultEngine.ini MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Config\DefaultEngine.ini MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/playboy_01 MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Cooking all maps MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject=True MainFrameActions: Packaging (Android (ETC2)): Project.Build: BUILD COMMAND STARTED MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: UE4Build: MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ForceMonolithic: MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ForceNonUnity: MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ForceDebugInfo: MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: * UseXGE: MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Intermediate\Build\Manifest.xml MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development -generatemanifest "C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject" -noxge -rocket - MainFrameActions: Packaging (Android (ETC2)): NoHotReloadFromIDE MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 1.328076s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Intermediate\Build\Manifest.xml=True MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Intermediate\Build\Manifest.xml C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UBTManifest.0.xml MainFrameActions: Packaging (Android (ETC2)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UBTManifest.0.xml MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ETC2)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development "C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject" -noxge -rocket -NoHotReloadFromID MainFrameActions: Packaging (Android (ETC2)): E MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Compiling Native code with NDK API 'android-22' MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Performing 3 actions (6 in parallel) MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [1/3] clang++.exe DilalloVideoDemo.h [armv7-es2] MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from C:/Users/admin/Documents/Unreal Projects/DilalloVideoDemo/Intermediate/Build/Android/DilalloVideoDemo/Development/DilalloVideoDemo/DilalloVideoDemo.h:4: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Source\DilalloVideoDemo\DilalloVideoDemo.h:5: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\Program Files\Epic Games\4.7\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,10) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android\DilalloVideoDemo-armv7-es2.so MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Cumulative action seconds (12 processors): 0.00 building projects, 15.84 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: UBT execution time: 19.46 seconds MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 19.6041213s to run UnrealBuildTool.exe, ExitCode=2 MainFrameActions: Packaging (Android (ETC2)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development "C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Dilallo MainFrameActions: Packaging (Android (ETC2)): VideoDemo.uproject" -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' MainFrameActions: Packaging (Android (ETC2)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development "C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Dilallo MainFrameActions: Packaging (Android (ETC2)): VideoDemo.uproject" -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' MainFrameActions: Packaging (Android (ETC2)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) MainFrameActions: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) MainFrameActions: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC2)): at BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe DilalloVideoDemo Android Development "C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\DilalloVideoDemo.uproject" -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=2 MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (ETC2)): copying UAT log files... MainFrameActions: Packaging (Android (ETC2)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED

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asked Apr 03 '15 at 04:23 AM in Packaging & Deployment

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polemos
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avatar image polemos Apr 03 '15 at 12:20 PM

this capture is easier to read

MainFrameActions: Packaging (Android (ETC2)): ====4/3/2015 1:08:38 AM====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ETC2)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: Can't make an APK without an API installed (see "android.bat list targets")

avatar image wittlief ♦♦ STAFF Apr 03 '15 at 03:03 PM

Hi polemos,

Firstly, have you updated to 4.7.4? It was released yesterday and contains many bug and crash fixes, and several related directly to Android.

Secondly, are you building from source or binary? I'm seeing this error:

ERROR: UBT ERROR: Failed to produce item: C:\Users\admin\Documents\Unreal Projects\DilalloVideoDemo\Binaries\Android\DilalloVideoDemo-armv7-es2.so

which could cause the apk to fail. Can you see this other thread from a user with a similar error and see if that fixes your issue? Thanks very much!

avatar image polemos Apr 03 '15 at 04:01 PM

Thanks for the support - I have updated to 4.7.4... and I am building form binary

avatar image wittlief ♦♦ STAFF Apr 03 '15 at 05:00 PM

ok, awesome. were you able to try the fix mentioned in the previous thread linked?

avatar image polemos Apr 03 '15 at 07:16 PM

I am not sure what that fix is or means? below... I also wanted to build from binary / editor - and copy to what?

Below is the FIX in the link you sent me and I don't get it can you tell me what its saying I need to do?

I just needed to compile the "Development Client" and "Android" build target. For whatever reason I had to copy after building: C:\unreal\UnrealEngine\Engine\Binaries\Android\UE4Client-armv7-es2.so as C:\unreal\UnrealEngine\Engine\Binaries\Android\UE4Game-armv7-es2.so And then it worked like a charm!

avatar image wittlief ♦♦ STAFF Apr 03 '15 at 08:35 PM

Ok, let's try something different. Firstly, go into the editor, go to File>Packaging Settings>Platforms>Android. Scroll down to the Build section. It should be greyed out (as you are using the binary version), and it should look like this: alt text Is that what you're seeing, or is Support x86 also checked?

Secondly, are you able to package anything at all? To test this out, try getting the sample project Tappy Chicken from the learn tab of the Launcher, and please package Tappy for development and ETC1. Regardless of whether it succeeds or fails, please attach the output logs here as a txt file.

Good luck!

so error.jpg (10.9 kB)
avatar image polemos Apr 03 '15 at 11:40 PM

that is what I am seeing, and x86 is not checked, it lets me package windows fine...I will try the flappy chicken, I attached 2 screen shots I don't know if all my Android settings look right, if you can take a look at them

avatar image polemos Apr 03 '15 at 11:47 PM

Tappy Bird Fails with the same exception could it be my android sdk is messd up I remember updating my android sdk using tadp and it could of messed something up.

SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\Android\UE4Game-armv7-es2.apk=True MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.MakeApk: MainFrameActions: Packaging (Android (ETC1)): ====4/3/2015 7:43:56 PM====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: Can't make an APK without an API installed (see "android.bat list targets") MainFrameActions: Packaging (Android (ETC1)): Stacktrace: at UnrealBuildTool.Android.UEDeployAndroid.GetSdkApiLevel() MainFrameActions: Packaging (Android (ETC1)): at UnrealBuildTool.Android.UEDeployAndroid.GetAllBuildSettings(String BuildPath, Boolean bForDistribution, Boolean bMakeSeparateApks, Boolean bPackageDataInsideApk) MainFrameActions: Packaging (Android (ETC1)): at UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) MainFrameActions: Packaging (Android (ETC1)): at MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED

avatar image polemos Apr 03 '15 at 11:50 PM

Attached output loglink text

outputlog.txt (752.4 kB)
avatar image polemos Apr 04 '15 at 02:45 AM

so I reinstalled TADP and am no getting a differelink textnt error here is my output log

outputlog.txt (59.2 kB)
avatar image polemos Apr 04 '15 at 02:46 AM

actually this error was thrown during the launch I tried to launch on my Samsung Galaxy note 4 and couldn't even do that

avatar image polemos Apr 04 '15 at 02:54 AM

But I can Launch and PAcakage with Tappy chicken! why would that be?

avatar image wittlief ♦♦ STAFF Apr 06 '15 at 02:14 PM

That means that your TADP is now set up correctly. Are you seeing any more build failures?

avatar image polemos Apr 06 '15 at 02:44 PM

yes I am getting different ones this is the recent one I am getting when I try to launch to my android device from the editor.

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Ok, I'm pretty sure that your GearVR SDK is setup incorrectly. We recently had a Twitch stream wherein the dev walked users through the setup, so you'll want to check this first to make sure that's all set. Also, here is a useful thread where GearVR setup questions are being answered. in the course of the thread there's a link to the Oculus forums that also contains a lot of useful information in regards to setup and any problems you might see.

Good luck!

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answered Apr 06 '15 at 03:34 PM

avatar image polemos Apr 06 '15 at 08:57 PM

the only thing that is different is C:/NVPACK/jdk1.6.0_45

in platforms Android sdk - on the twitch stream they hav 1.7 does that matter??

avatar image polemos Apr 06 '15 at 09:53 PM

do you have to run the project from visual studio everytime? or once its created can you binary executable?

avatar image polemos Apr 06 '15 at 10:07 PM

it works the first time and then when i pacakge again i get this??

MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Building Java with SDK API level 'android-19' MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: AndroidManifest.xml that was generated is different than last build, forcing repackage. nrealBuildTool: [javac] 4 errors MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: BUILD FAILED MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:720: The following error occurred while executing this line: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:734: Compile failed; see the compiler error output for details. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MTC2)): at e -rocket -NoHotReloadFr MainFrameActions: Packaging (Android (ETC2)): omIDE. See logfile for details: 'UnrealBuildTool.txt' MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=2 MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (ETC2)): copying UAT log files... MainFrameActions: Packaging (Android (ETC2)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED

avatar image polemos Apr 07 '15 at 02:19 AM

this looks suspect - ====4/6/2015 10:18:36 PM====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Building Java with SDK API level 'android-19' MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: AndroidManifest.xml that was generated is different than last build, forcing repackage. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: bPackageDataInsideApk = False

avatar image wittlief ♦♦ STAFF Apr 07 '15 at 02:07 PM

Yeah, that looks like it might be the jdk, did you end up changing it to 1.7 like in the Twitch stream?

avatar image polemos Apr 07 '15 at 02:10 PM

i was going ot change it to the latest 1.8 is that safe?

avatar image wittlief ♦♦ STAFF Apr 07 '15 at 02:15 PM

The twitch stream is the very latest info we have on the GearVR setup, so I kinda doubt it. It would be best if you followed the instructions as listed to see if you can package at all first before you start customizing.

avatar image wittlief ♦♦ STAFF Apr 13 '15 at 04:35 PM

Hi polemos,

Are you still seeing the build failure?

avatar image polemos Apr 13 '15 at 10:20 PM

its building now, Thanks for your Help wittlie!

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