How to implement A* (C++)

Hi there,

I am looking to implement my own A* algorithm into the Unreal Engine, using primarily C++ with support from blueprints (if needed).

How would I go about implementing this into the engine?

Are there any tutorials that cover AI and how you can implement your own solution?

Thanks
Nick

Thanks for the link, looks like some good information.

Check this out, this one is the best i saw so far in Unreal

You should send Rama private message and ask him personally, he’s very friendly, he was giving some c++ advice for our project also.

I wouldn’t have said this was the “answer” as it doesn’t answer my question. This basically is showing how to get the nav mesh polys.