so i have enemies that can walk on any surface thanks to Xaklse
(see his thread here: https://forums.unrealengine.com/show...for-characters)
i want the nav mesh to cast on other surfaces like the ceiling (i can guess that it can’t be done in blueprint if so please tell me)
so i wanted to know how i could do that i was able to make them follow paths on the ceiling raising the max step height but i wanted a way to clearly cast it on the ceiling and other surfaces with different 'z’s)
if it can only cast a navmesh having one z as down it would be okay i would cast two nav meshes and tell my ai to use which one based on his gravity direction (is that even possible?)
i don’t know if anything i am saying means anything since i am really noob at programming with ue4 so any help and clarification would be greatly appreciated