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Using Debris Max Seperation disables physics

Set a Destruction asset to Simulate Physics. Go in DM settings Set Enable Debris True Set Debris Depth 0 Set Debris Max Separation True

The object will have no physics and no collision in game.

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asked Apr 03 '15 at 12:56 PM in Bug Reports

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Davision
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Hi Davison,

Can you provide an example along with your destructibles settings that you're using?

I'm not seeing this behavior on my end.

Here are my settings:

alt text

Once those are set I can set the destructible in the scene with it above the ground. I set the DM to Simulate Physics.

When I PIE/Simulate the DM will fall and any chunk that steps outside the min/max separation values will be destroyed/removed from the scene.

  • What build version of the engine are you working with?

  • Can you test this in a new project and see if the same results happen?

  • If you're using any specific OS other than windows this would also be helpful to know.

Let me know.

Thanks!

Tim

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answered Apr 03 '15 at 05:40 PM

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Tim Hobson ♦♦ STAFF
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