Using Debris Max Seperation disables physics
Set a Destruction asset to Simulate Physics. Go in DM settings Set Enable Debris True Set Debris Depth 0 Set Debris Max Separation True
The object will have no physics and no collision in game.
asked Apr 03 '15 at 12:56 PM in Bug Reports
Can you provide an example along with your destructibles settings that you're using?
I'm not seeing this behavior on my end.
Here are my settings:
Once those are set I can set the destructible in the scene with it above the ground. I set the DM to Simulate Physics.
When I PIE/Simulate the DM will fall and any chunk that steps outside the min/max separation values will be destroyed/removed from the scene.
Let me know.
answered Apr 03 '15 at 05:40 PM
Tim Hobson ♦♦ STAFF
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