x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Accessed None 'k2Node_Event_OtherActor'

I've had a look around before posting so i think i have a reasonable idea what this error means i just can't for the life of me figure out whats causing it in this instance. I understand the error is caused when something can't access something else usually this happens if your trying to destroy stuff ect however i can't see why its happening here.

The error says "Accessed None 'K2Node_Event_OtherActor' from node Set Actor Location in blueprint dropCube"

I've have tried removing and adding each of the pins and I believe i have traced the error to the event actor begin overlap, as when i remove the other actors from it the error goes away i haven't managed to fix it though.

Can anyone have a look and see if whats causing it is immediately obviously.

alt text

alt text

Product Version: Not Selected
Tags:
bp1.jpg (186.7 kB)
bp2.jpg (183.1 kB)
more ▼

asked Apr 03 '15 at 12:19 PM in Blueprint Scripting

avatar image

Draknar
26 1 4 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Does connecting the "Event Actor Begin Overlap" to the branch immediately after "Tick" get rid of the error?
Also I feel that using the overlap event isn't a good way of determining whether or not something is in the way for the actor to fall down. Because it will move before seeing that the actor is overlapping THEN it will stop moving.
So it will be inside the other actor.

I would use a trace line to see if there is an actor directly below itself. although I think that that would be very intensive if there are tonnes of these actors in the level

more ▼

answered Apr 03 '15 at 01:01 PM

avatar image

AlphaSierra216
166 19 18 121

avatar image Draknar Apr 03 '15 at 01:08 PM

Just doing that didn't fix it however i was able to separate all of the overlap stuff into one line set the can move variable at the end and then shorten the event tick to 1 branch and the function. Doing that seems to have fixed it so thanks.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

AlphaSierra216's comment is pretty much the answer, thanks greatly for the help

alt text

bp3.jpg (75.7 kB)
more ▼

answered Apr 03 '15 at 01:15 PM

avatar image

Draknar
26 1 4 5

avatar image AlphaSierra216 Apr 03 '15 at 01:16 PM

Very happy to help :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question