Accessed None 'k2Node_Event_OtherActor'
I've had a look around before posting so i think i have a reasonable idea what this error means i just can't for the life of me figure out whats causing it in this instance. I understand the error is caused when something can't access something else usually this happens if your trying to destroy stuff ect however i can't see why its happening here.
The error says "Accessed None 'K2Node_Event_OtherActor' from node Set Actor Location in blueprint dropCube"
I've have tried removing and adding each of the pins and I believe i have traced the error to the event actor begin overlap, as when i remove the other actors from it the error goes away i haven't managed to fix it though.
Can anyone have a look and see if whats causing it is immediately obviously.
Does connecting the "Event Actor Begin Overlap" to the branch immediately after "Tick" get rid of the error?
I would use a trace line to see if there is an actor directly below itself. although I think that that would be very intensive if there are tonnes of these actors in the level
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